DFG 013: Diegetic, Non-Diegetic and everything in between: the audio stories of Destiny, Civilization 6 and Watch Dogs 2
How well do you know your game music? Could you tell a diegetic work if it smacked you in your ear holes? Cam Britton is here again with a delicious mix of auditory beverages including Destiny, Civilization 6 and Watch Dogs 2. We discuss the congruence of tone of the music of Destiny with it's mix of solemnity and action (a personal favorite of mine), the 'time travelling' score of Civilization 6 (how do you make music for a game that passes through thousands of years??) and the diegetic, and super-diegetic qualities of Watch Dogs 2 (pushing the industry forward in unique and powerful ways) Dive into another 30+ minutes of the Deep Fried Gamer podcast! Destiny https://youtu.be/PfrtX-foWUA Composers: Michael Salvatori, Skye Lewin, C Paul Johnson & Rotem Moav Civillization 6 https://youtu.be/sFlxSgOEZrk Composer: Geoff Knorr Watch Dogs 2 Audio Directors: Olivier Girard and Richie Nieto https://youtu.be/twMgc8vQ53o?t=6m11s https://youtu.be/47ZJXZJKOUo?t=3m30s Additional Materials Author: Winifred Phillips - A Composer's Guide to Game Audio https://www.amazon.ca/Composers-Guide-Game-Music/dp/0262026643 Mick Gordon https://www.youtube.com/watch?v=Bthei5ylvZ4 Interview on composing doom Hollywood Reporter - Composer's Roundtable https://www.youtube.com/watch?v=gSAF9_ZHjfc Danny Elfman discusses how music should be memorable Other heavyweight composers, like Hans Zimmer and Trent Reznor, have things to say too.