The DeepFriedGamer Podcast
The DeepFriedGamer Podcast

The DeepFriedGamer Podcast

Matt Jackson

Overview
Episodes

Details

Game designer Matt Jackson, a 10 year game industry vet, and his guests explore the world of game design and game dev to bring you their perspectives on how games are made. Explore the fundamentals to get you started on your first game, learn how small, medium and large projects come to life from a wide range of game devs and gain knowledge to build better games.

Recent Episodes

DFG 013: Diegetic, Non-Diegetic and everything in between: the audio stories of Destiny, Civilization 6 and Watch Dogs 2
FEB 21, 2017
DFG 013: Diegetic, Non-Diegetic and everything in between: the audio stories of Destiny, Civilization 6 and Watch Dogs 2
How well do you know your game music? Could you tell a diegetic work if it smacked you in your ear holes? Cam Britton is here again with a delicious mix of auditory beverages including Destiny, Civilization 6 and Watch Dogs 2. We discuss the congruence of tone of the music of Destiny with it's mix of solemnity and action (a personal favorite of mine), the 'time travelling' score of Civilization 6 (how do you make music for a game that passes through thousands of years??) and the diegetic, and super-diegetic qualities of Watch Dogs 2 (pushing the industry forward in unique and powerful ways) Dive into another 30+ minutes of the Deep Fried Gamer podcast! Destiny https://youtu.be/PfrtX-foWUA Composers: Michael Salvatori, Skye Lewin, C Paul Johnson & Rotem Moav Civillization 6 https://youtu.be/sFlxSgOEZrk Composer: Geoff Knorr Watch Dogs 2 Audio Directors: Olivier Girard and Richie Nieto https://youtu.be/twMgc8vQ53o?t=6m11s https://youtu.be/47ZJXZJKOUo?t=3m30s Additional Materials Author: Winifred Phillips - A Composer's Guide to Game Audio https://www.amazon.ca/Composers-Guide-Game-Music/dp/0262026643 Mick Gordon https://www.youtube.com/watch?v=Bthei5ylvZ4 Interview on composing doom Hollywood Reporter - Composer's Roundtable https://www.youtube.com/watch?v=gSAF9_ZHjfc Danny Elfman discusses how music should be memorable Other heavyweight composers, like Hans Zimmer and Trent Reznor, have things to say too.
play-circle icon
38 MIN
DFG 011: What Made Dead by Daylight a Success
AUG 3, 2016
DFG 011: What Made Dead by Daylight a Success
Welcome to another episode of the DFG. Me and Cote discuss the crazy success (and somewhat unexpected) success of 'Dead by Daylight'. It's been about 6 weeks since release and the game has seen some impressive numbers. One of the main strengths of the game is it's connection to Twitch and esport: it's unique blend of system based, replayable action has made it a staple on the streaming site even before release. Streamers have helped in the success by simply enjoying what they saw: their genuine interest has brought the game to millions that maybe would not have otherwise seen it. Another reason for it's popularity is its successful drawing on classic horror films for inspiration: what we feel by watching a horror movie from the 80's is similar to what we feel when we play the game. It also has a 'voyeuristic' quality: watching the game is very fun compared to other games. Realizing this, the team introduced a spectator mode for cheap, which was very successful: players often stay in the match and watch the rest of it even when they have been taken out. The biggest challenge now for Dead by Daylight: focus on 50% fixing bugs/improving things, 50% new content. The game was built with expansion in mind, and even though they didn't have much time to create LOTS of content, they created a system that allows to more easily create more content down the line. A surprise to the team was the popularity of the title in Chinese and Russian markets. We speak about how these new translations were a priority for the team after launch. Another big addition is the 'Survive with Friends' mode: there was fear from the community that with this change the survivors would be able to outwit the killer essentially all the time. Using heaps of data, it turned out that there was only a difference of 1-2% in results before/after the change. Lesson: always check your numbers before you modify your designs. Finally, Dead by Daylight will be at PAX West Sept 2-5th in Seattle - drop by to see the game in action and play some of the new content!
play-circle icon
38 MIN