In this episode, Volcano Bakemeat Radio look at the games that used their limited resources to think outside the box, (and the games that maybe should have have had a few more limits). We also try to imagine how you could make a character-focused RPG with one voice actor and decry a major missed opportunity in Duke Nukem Forever.
https://ia601500.us.archive.org/1/items/vb-ep-12-limited-thinking/vb-ep-12-limited-thinking-final-dbcompress.mp3
Super Smash Brothers: Melee Correction: The game was in development for 13 months, and Sakurai called his lifestyle during this period “destructive” with no holidays and short weekends.[28] Unlike the experimental first Super Smash Bros., he felt great pressure to deliver a quality sequel, claiming it was the “biggest project I had ever led up to that point.” https://en.wikipedia.org/wiki/Super_Smash_Bros._Melee#Development_and_release
Zelda ratings correction: Although the Zelda games have been around longer than the ESRB, every main Zelda game has an ESRB rating due to re-releases. Every Zelda game has a rating of E (Everyone) except for Twilight Princess, Link’s Crossbow Training, Hyrule Warriors, Twilight Princess HD, Hyrule Warriors Legends which were all rated T (Teen), and Spirit Tracks, Skyward Sword, Ocarina of Time 3D, The Wind Waker HD, Majora’s Mask 3D which were rated E10+. https://zeldawiki.org/ESRB#The_Legend_of_Zelda_Ratings (For the record, Jessica called it correctly in the raw cut of the episode)
Call of Duty: Modern Warfare Nuke Scene
Oh…Sir!
Nidhogg on Steam
Nidhogg on Wikipedia
Níðhöggr on Wikipedia
Jet Force Gemini Wikipedia Page
Kickstarter article about Doublefine money
Denis Dyack and “Painting the Truck”