Eternal Durdles

EternalDurdles

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Become a Paid Subscriber: https://podcasters.spotify.com/pod/show/eternaldurdles/subscribe Eternal Durdles is a weekly Magic: the Gathering podcast focusing on the Legacy format. Hosted by long-time MTG veterans Zac Clark and Phil Blechman.

Recent Episodes

SEP 30, 2026
I Quit Commander to Play Magic I Actually Enjoy
I have 17 Commander decks. And I'm taking them all apart. This isn't a video about hating Commander. I've had plenty of good experiences playing EDH, and if Commander is the way you enjoy Magic, you should absolutely keep playing it. But I've realized that I don't actually enjoy playing Commander very much anymore. So I'm breaking down why. I talk about how I first discovered Highlander, how I got back into Commander after returning to Magic in 2012, building my first artifact decks, playing Commander during the pandemic, and how my relationship with the format changed over time. The bigger issue is that I've realized what I actually enjoy about Magic: community-created formats, 60-card decks, deckbuilding, and playing with cards that I love. That's led me toward formats like Premodern, Classic Legacy, Peak Legacy, and my own Peak Modern battle box — formats where I can build decks, lock in a card pool, and play the game without constantly worrying about the next round of updates. I also show off the battle boxes I've been building, including: Classic Legacy Premodern Peak Modern Affinity Gifts Jund Lantern Control Birthing Pod Scapeshift Storm Splinter Twin Tron Blue-Eyed Red And that's really the point of the video. I'm not quitting Magic. I'm trying to spend my time playing the Magic I actually enjoy. I want to play more 60-card Magic with my friends. I want to build battle boxes. I want to explore old formats. I want to make weird cards playable again. And I want to spend less time maintaining 17 Commander decks that I barely touch. If you're playing Commander because you genuinely love it, keep playing it. But if you're only playing it because everyone else is, maybe it's worth asking yourself what kind of Magic you actually want to play. 00:00 — Why I'm Taking Apart 17 Commander Decks 02:26 — How I Got Into Commander 04:44 — The Social Rules of EDH 07:05 — Why Commander Stopped Being Fun for Me 09:26 — The Problem With Maintaining 17 Decks 12:24 — Building My Own Peak Modern 15:38 — My Peak Modern Battle Box 21:09 — The Classic Legacy Battle Box 23:28 — Why I'm Going Back to Community Formats 25:45 — Playing Magic the Way I Actually Want
27 MIN
SEP 29, 2026
I Quit Commander to Play Magic I Actually Enjoy
I have 17 Commander decks. And I'm taking them all apart. This isn't a video about hating Commander. I've had plenty of good experiences playing EDH, and if Commander is the way you enjoy Magic, you should absolutely keep playing it. But I've realized that I don't actually enjoy playing Commander very much anymore. So I'm breaking down why. I talk about how I first discovered Highlander, how I got back into Commander after returning to Magic in 2012, building my first artifact decks, playing Commander during the pandemic, and how my relationship with the format changed over time. The bigger issue is that I've realized what I actually enjoy about Magic: community-created formats, 60-card decks, deckbuilding, and playing with cards that I love. That's led me toward formats like Premodern, Classic Legacy, Peak Legacy, and my own Peak Modern battle box — formats where I can build decks, lock in a card pool, and play the game without constantly worrying about the next round of updates. I also show off the battle boxes I've been building, including: Classic Legacy Premodern Peak Modern Affinity Gifts Jund Lantern Control Birthing Pod Scapeshift Storm Splinter Twin Tron Blue-Eyed Red And that's really the point of the video. I'm not quitting Magic. I'm trying to spend my time playing the Magic I actually enjoy. I want to play more 60-card Magic with my friends. I want to build battle boxes. I want to explore old formats. I want to make weird cards playable again. And I want to spend less time maintaining 17 Commander decks that I barely touch. If you're playing Commander because you genuinely love it, keep playing it. But if you're only playing it because everyone else is, maybe it's worth asking yourself what kind of Magic you actually want to play. 00:00 — Why I'm Taking Apart 17 Commander Decks 02:26 — How I Got Into Commander 04:44 — The Social Rules of EDH 07:05 — Why Commander Stopped Being Fun for Me 09:26 — The Problem With Maintaining 17 Decks 12:24 — Building My Own Peak Modern 15:38 — My Peak Modern Battle Box 21:09 — The Classic Legacy Battle Box 23:28 — Why I'm Going Back to Community Formats 25:45 — Playing Magic the Way I Actually Want
27 MIN
SEP 23, 2026
We Found Some LEGACY Cards in Reality Fracture
Reality Fracture has a surprising number of cards that are at least worth discussing for Legacy — but which ones actually have a shot at seeing play?Zac and Phil go through some of the most interesting Legacy candidates from the set, separating genuine possibilities from cards that look powerful but probably aren't worth the slot.We look at potential applications for Reanimator, Lands, Selesnya Depths, Eight-Cast, Painter, Dredge/Hogaak, and more, while digging into some of Reality Fracture's new mechanics and design choices.Among the cards we discuss:Avison, Angel of HorrorAvatar of Burgeoning EchoesJace, Reality SculptorCrater Claw ColossusDarklight PhoenixDarksteel AngelEmergent Dune DoomHexhaven InvigoratorKarn, Argent DefenderMarwin the PreserverThraxos, Academy GuardianTheorist's ProxyTheorist's CharmLoyal TutorChandra, Chill of ComplianceThe new color-specific sideboard cardsLibrary of AlexandriaThe big question isn't simply whether these cards are powerful.Can they actually compete with the cards already available in Legacy?We also talk about what makes a card worth testing in the current Legacy environment, the impact of Orcish Bowmasters, and why some seemingly powerful cards simply don't have enough room to make the cut.What Reality Fracture cards are you actually testing?⏱️ Chapters00:00 — Reality Fracture Legacy Set Review00:37 — Avison, Angel of Horror03:05 — Avatar of Burgeoning Echoes & Jace11:11 — Crater Claw Colossus & Artifact Strategies15:32 — Darklight Phoenix & Hogaak19:07 — Darksteel Angel & Reanimator23:53 — Hexhaven Invigorator & Lands25:58 — Karn, Argent Defender27:47 — Marwin the Preserver & Selesnya Depths35:51 — Eight-Cast, Charms & the Rest of Reality Fracture
53 MIN
SEP 23, 2026
We Found Some LEGACY Cards in Reality Fracture
Reality Fracture has a surprising number of cards that are at least worth discussing for Legacy — but which ones actually have a shot at seeing play?Zac and Phil go through some of the most interesting Legacy candidates from the set, separating genuine possibilities from cards that look powerful but probably aren't worth the slot.We look at potential applications for Reanimator, Lands, Selesnya Depths, Eight-Cast, Painter, Dredge/Hogaak, and more, while digging into some of Reality Fracture's new mechanics and design choices.Among the cards we discuss:Avison, Angel of HorrorAvatar of Burgeoning EchoesJace, Reality SculptorCrater Claw ColossusDarklight PhoenixDarksteel AngelEmergent Dune DoomHexhaven InvigoratorKarn, Argent DefenderMarwin the PreserverThraxos, Academy GuardianTheorist's ProxyTheorist's CharmLoyal TutorChandra, Chill of ComplianceThe new color-specific sideboard cardsLibrary of AlexandriaThe big question isn't simply whether these cards are powerful.Can they actually compete with the cards already available in Legacy?We also talk about what makes a card worth testing in the current Legacy environment, the impact of Orcish Bowmasters, and why some seemingly powerful cards simply don't have enough room to make the cut.What Reality Fracture cards are you actually testing?⏱️ Chapters00:00 — Reality Fracture Legacy Set Review00:37 — Avison, Angel of Horror03:05 — Avatar of Burgeoning Echoes & Jace11:11 — Crater Claw Colossus & Artifact Strategies15:32 — Darklight Phoenix & Hogaak19:07 — Darksteel Angel & Reanimator23:53 — Hexhaven Invigorator & Lands25:58 — Karn, Argent Defender27:47 — Marwin the Preserver & Selesnya Depths35:51 — Eight-Cast, Charms & the Rest of Reality Fracture
53 MIN
SEP 22, 2026
Legacy Before Delver Changed Everything
What would Legacy look like if you went back to the format before Innistrad Block completely changed the metagame? That's the idea behind Classic Legacy. Innistrad introduced—or coincided with—the arrival of some of the cards and archetypes that became fundamental to how modern Legacy is played: Delver of Secrets, Thalia, Guardian of Thraben, Griselbrand, and the Miracles strategy. Classic Legacy stops before that transformation, forcing familiar archetypes to solve their problems without many of the cards we've come to treat as Legacy staples. Zac and Phil go through a series of Classic Legacy decks and ask: What did these archetypes actually look like before their defining cards existed? We look at: CounterTop / Blue-White Control without Terminus Storm without Past in Flames Canadian Threshold without Delver of Secrets Stone Blade-style decks without True-Name Nemesis or Batterskull Lands before Dark Depths + Thespian's Stage Aggro Loam without Green Sun's Zenith Merfolk without Master of the Pearl Trident Dredge before some of its later tools Affinity before the Scars of Mirrodin artifact explosion One of the biggest themes is just how much one card can reshape an entire archetype. Without Terminus, control decks had to rely on cards like Wrath of God, Moat, Engineered Explosives, and Pernicious Deed rather than building around a one-mana instant-speed sweeper. Without Past in Flames, Storm is forced to operate through older engines like Ill-Gotten Gains, creating a fundamentally different set of decisions and deckbuilding constraints. And without Delver, Canadian Threshold still looks familiar—but the deck loses the incredibly efficient turn-one threat that eventually streamlined the entire strategy. We also get into some of the weirdest consequences of playing in this earlier card pool: Lands without Crop Rotation, Merfolk with Coralhelm Commander, Aggro Loam with Necrogen Mists, Dredge with different Dread Return targets, and Affinity desperately waiting for Scars of Mirrodin. The result is a Legacy format that feels familiar—but requires you to solve problems that modern Legacy decks simply get to ignore. If you're a Legacy player, which modern staple would you miss the most? 00:00 — What Was Legacy Before Innistrad? 01:53 — CounterTop Without Terminus 06:15 — Storm Without Past in Flames 09:37 — Canadian Threshold Without Delver 12:16 — Stone Blade Without Batterskull 15:37 — Lands Before Dark Depths 17:40 — Aggro Loam & the Missing Green Sun's Zenith 20:39 — Merfolk Without Modern Lords 24:25 — Dredge Before Modern Dredge 30:10 — Affinity Before Scars of Mirrodin ⏱️ Chapters
32 MIN