Why Most Game Engines Die, and How AI Builds "Living Worlds"
JUN 22, 202656 MIN
Why Most Game Engines Die, and How AI Builds "Living Worlds"
JUN 22, 202656 MIN
Description
<p>Andrew Bowell, CEO of Iconic, who spent 15 years at Havok and a decade at Unity, discusses the future of game development, AI integration, and the challenges of building new game engines. He shares insights on technological shifts, AI's role in creating immersive worlds, and why his company is building an engine to “craft intelligent, living worlds”.</p><p>https://iconicgames.io/</p><p>02:10— The shift toward dynamic, emergent, personalized gameplay</p><p>04:39— Why Iconic won’t end up in the “engine graveyard”</p><p>10:13— “Intelligent living worlds” explained</p><p>16:12— Dogfooding and building the engine through its own game</p><p>19:35— Deterministic vs open-ended gameplay</p><p>23:11— What Unity got right about AI</p><p>26:52— The real paradigm shift in gaming</p><p>37:59— Player-first, not technology-first</p><p>46:26— Where AI adoption in games stops today</p><p>51:56— Remote vs hybrid culture at Iconic</p>