Scott and CJ sit down live at JSNation NYC with Iwo Plaza, creator of TypeGPU, to dig into how WebGPU is unlocking a new wave of graphics and compute power on the web. They chat about shader authoring in TypeScript, the future of GPU-powered AI in the browser, and what it takes to build a killer developer-friendly graphics library.


Show Notes



00:00 Welcome to Syntax!


00:32 What is TypeGPU? High-level overview and why it exists


01:20 WebGPU vs WebGL – the new era of GPU access on the web


01:47 Why shader languages are hard + making them accessible


02:24 Iwo’s background in C++, OpenGL, and discovering JS


03:06 Sharing graphics work on the web vs native platforms


03:29 WebGPU frustrations that inspired TypeGPU


04:17 Making GPU–CPU data exchange easier with Zod-like schemas


05:01 Writing shaders in JavaScript + the unified type system


05:38 How the “use_gpu” directive works under the hood


06:05 Building a compiler that turns TypeScript into shader code


07:00 Type inference, primitives, structs, and TypeScript magic


08:21 Leveraging existing tooling via Unplugin + bundler integration


09:15 How TypeGPU extracts ASTs and generates TinyEST metadata


10:10 Runtime shader generation vs build-time macros


11:07 How the AST is traversed + maintaining transparency in output


11:43 Example projects like Jelly Shader and community reception


12:05 Brought to you by Sentry.io



12:30 Does TypeGPU replace 3JS? How it fits the existing ecosystem


13:20 Low-level control vs high-level abstractions


14:04 Upcoming Three.js integration – plugging TypeGPU into materials  compute shaders


15:34 Making GPU development more approachable


16:26 Docs, examples, and the philosophy behind TypeGPU documentation


17:03 Building features by building examples first


18:13 Using examples as a test suite + how docs shape API design


19:00 Docs as a forcing function for intuitive APIs


20:21 GPU for AI – browser inference and future abstractions


21:11 How AI examples inform new libraries (noise, inference, etc.)


21:57 Keeping the core package small and flexible


22:44 Building “TypeGPU AI”-style extensions without bloating the core


23:07 The cost of AI examples and building everything from scratch


23:41 Standard library design and future of the ecosystem


24:04 Closing thoughts from Iwo – OSS, GPU renaissance, and encouragement


24:34 Sick Picks & Shameless Plugs



Sick Picks


Iwo: Perogies



Shameless Plugs


Iwo: Syntax Podcast



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Syntax - Tasty Web Development Treats

Wes Bos & Scott Tolinski - Full Stack JavaScript Web Developers

959: TypeScript on the GPU with TypeGPU creator Iwo Plaza

DEC 1, 202525 MIN
Syntax - Tasty Web Development Treats

959: TypeScript on the GPU with TypeGPU creator Iwo Plaza

DEC 1, 202525 MIN

Description

Scott and CJ sit down live at JSNation NYC with Iwo Plaza, creator of TypeGPU, to dig into how WebGPU is unlocking a new wave of graphics and compute power on the web. They chat about shader authoring in TypeScript, the future of GPU-powered AI in the browser, and what it takes to build a killer developer-friendly graphics library.

Show Notes

  • 00:00 Welcome to Syntax!
  • 00:32 What is TypeGPU? High-level overview and why it exists
  • 01:20 WebGPU vs WebGL – the new era of GPU access on the web
  • 01:47 Why shader languages are hard + making them accessible
  • 02:24 Iwo’s background in C++, OpenGL, and discovering JS
  • 03:06 Sharing graphics work on the web vs native platforms
  • 03:29 WebGPU frustrations that inspired TypeGPU
  • 04:17 Making GPU–CPU data exchange easier with Zod-like schemas
  • 05:01 Writing shaders in JavaScript + the unified type system
  • 05:38 How the “use_gpu” directive works under the hood
  • 06:05 Building a compiler that turns TypeScript into shader code
  • 07:00 Type inference, primitives, structs, and TypeScript magic
  • 08:21 Leveraging existing tooling via Unplugin + bundler integration
  • 09:15 How TypeGPU extracts ASTs and generates TinyEST metadata
  • 10:10 Runtime shader generation vs build-time macros
  • 11:07 How the AST is traversed + maintaining transparency in output
  • 11:43 Example projects like Jelly Shader and community reception
  • 12:05 Brought to you by Sentry.io
  • 12:30 Does TypeGPU replace 3JS? How it fits the existing ecosystem
  • 13:20 Low-level control vs high-level abstractions
  • 14:04 Upcoming Three.js integration – plugging TypeGPU into materials compute shaders
  • 15:34 Making GPU development more approachable
  • 16:26 Docs, examples, and the philosophy behind TypeGPU documentation
  • 17:03 Building features by building examples first
  • 18:13 Using examples as a test suite + how docs shape API design
  • 19:00 Docs as a forcing function for intuitive APIs
  • 20:21 GPU for AI – browser inference and future abstractions
  • 21:11 How AI examples inform new libraries (noise, inference, etc.)
  • 21:57 Keeping the core package small and flexible
  • 22:44 Building “TypeGPU AI”-style extensions without bloating the core
  • 23:07 The cost of AI examples and building everything from scratch
  • 23:41 Standard library design and future of the ecosystem
  • 24:04 Closing thoughts from Iwo – OSS, GPU renaissance, and encouragement
  • 24:34 Sick Picks & Shameless Plugs

Sick Picks

  • Iwo: Perogies

Shameless Plugs

  • Iwo: Syntax Podcast

Hit us up on Socials!

Syntax: X Instagram Tiktok LinkedIn Threads

Wes: X Instagram Tiktok LinkedIn Threads

Scott: X Instagram Tiktok LinkedIn Threads

Randy: X Instagram YouTube Threads