It's hard for us to make a hack that doesn't grow into a game of its own. In this episode, we talk about two playtests—one for a game variant, another for a new hack—and say what went well, what needs work, and how to keep small things small.

Links:

Join the Turtlebun Discord: https://discord.gg/XD4WVDjvbz⁠⁠⁠⁠

Support Design Doc Patreon: https://www.patreon.com/turtlebun⁠⁠⁠⁠ 

Check out our games: https://turtlebun.com/⁠⁠⁠⁠ 

Credits:

Design Doc intro/outro theme by ipaghost: https://www.ipaghost.com/⁠⁠⁠⁠

Episode edited by Rob Abrazado: https://robabrazado.com/⁠⁠⁠⁠

Get in touch:

Designdocpod (at) gmail (dot) com

Instagram: ⁠⁠instagram.com/turtleandbun⁠⁠⁠

Bluesky: https://bsky.app/profile/turtlebun.com⁠

Design Doc

Hannah Shaffer and Evan Rowland

Making Game Hacks That Stay Small

NOV 13, 202555 MIN
Design Doc

Making Game Hacks That Stay Small

NOV 13, 202555 MIN

Description

It's hard for us to make a hack that doesn't grow into a game of its own. In this episode, we talk about two playtests—one for a game variant, another for a new hack—and say what went well, what needs work, and how to keep small things small.

Links:

Join the Turtlebun Discord: https://discord.gg/XD4WVDjvbz⁠⁠⁠⁠

Support Design Doc Patreon: https://www.patreon.com/turtlebun⁠⁠⁠⁠ 

Check out our games: https://turtlebun.com/⁠⁠⁠⁠ 

Credits:

Design Doc intro/outro theme by ipaghost: https://www.ipaghost.com/⁠⁠⁠⁠

Episode edited by Rob Abrazado: https://robabrazado.com/⁠⁠⁠⁠

Get in touch:

Designdocpod (at) gmail (dot) com

Instagram: ⁠⁠instagram.com/turtleandbun⁠⁠⁠

Bluesky: https://bsky.app/profile/turtlebun.com⁠