Game design questions can be longer and more complex than their answers. In this episode, we initially set out to do a live-design session tackling an issue from our latest playtest, but discovered that describing the question required revisiting nearly every other part of the game. Join us for a chat about Twilight rules, open-eyed investigations, and escaping a cursed amusement park.

Links:

We have a Discord! Come talk about Design Doc and Star Trek. ⁠https://discord.gg/XD4WVDjvbz⁠⁠⁠⁠⁠

Turtlebun on Patreon: ⁠https://www.patreon.com/turtlebun⁠⁠⁠⁠⁠ 

Our games: ⁠https://turtlebun.com/⁠⁠⁠⁠⁠ 

Credits:

Design Doc intro/outro theme by ipaghost: ⁠https://www.ipaghost.com/⁠⁠⁠⁠⁠

Episode edited by Rob Abrazado: ⁠https://robabrazado.com/⁠⁠⁠⁠⁠

Get in touch:

Designdocpod (at) gmail (dot) com

Instagram: ⁠⁠⁠instagram.com/turtleandbun⁠⁠⁠⁠

Bluesky: ⁠https://bsky.app/profile/turtlebun.com⁠

Design Doc

Hannah Shaffer and Evan Rowland

The Path to a Question

FEB 18, 202655 MIN
Design Doc

The Path to a Question

FEB 18, 202655 MIN

Description

Game design questions can be longer and more complex than their answers. In this episode, we initially set out to do a live-design session tackling an issue from our latest playtest, but discovered that describing the question required revisiting nearly every other part of the game. Join us for a chat about Twilight rules, open-eyed investigations, and escaping a cursed amusement park. Links: We have a Discord! Come talk about Design Doc and Star Trek. ⁠https://discord.gg/XD4WVDjvbz⁠⁠⁠⁠⁠ Turtlebun on Patreon: ⁠https://www.patreon.com/turtlebun⁠⁠⁠⁠⁠  Our games: ⁠https://turtlebun.com/⁠⁠⁠⁠⁠  Credits: Design Doc intro/outro theme by ipaghost: ⁠https://www.ipaghost.com/⁠⁠⁠⁠⁠ Episode edited by Rob Abrazado: ⁠https://robabrazado.com/⁠⁠⁠⁠⁠ Get in touch: Designdocpod (at) gmail (dot) com Instagram: ⁠⁠⁠instagram.com/turtleandbun⁠⁠⁠⁠ Bluesky: ⁠https://bsky.app/profile/turtlebun.com⁠