Legendary video game designer Tim Schafer of Double Fine (Psychonauts, Broken Age, and most recently, Kiln) has been one of our board game buddies for years now. So we took advantage of that relationship and put Tim on the show, filmed right in Double Fine's studio.

As our guest, he gets to pick the topic, and he had several good ideas. We steered him toward our favorite, though: Why making board games is harder than making video games. He's been successful for one of those -- not so much in the other. So he'll be speaking from experience here.

Chapters:


  Going Analog's Game Pick: Postcards.

  Tim's Game Pick: Cave Evil.

  Tim's topic: Why making board games is harder than making video games.


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Going Analog Show

Going Analog

176: Making board games is harder than making video games (guest: Tim Schafer, Double Fine)

JUN 11, 202629 MIN
Going Analog Show

176: Making board games is harder than making video games (guest: Tim Schafer, Double Fine)

JUN 11, 202629 MIN

Description

Legendary video game designer Tim Schafer of Double Fine (Psychonauts, Broken Age, and most recently, Kiln) has been one of our board game buddies for years now. So we took advantage of that relationship and put Tim on the show, filmed right in Double Fine's studio. As our guest, he gets to pick the topic, and he had several good ideas. We steered him toward our favorite, though: Why making board games is harder than making video games. He's been successful for one of those -- not so much in the other. So he'll be speaking from experience here. Chapters: Going Analog's Game Pick: Postcards. Tim's Game Pick: Cave Evil. Tim's topic: Why making board games is harder than making video games. Learn more about your ad choices. Visit megaphone.fm/adchoices