<description>&lt;p&gt;In the first installment of a new Into the Depths series, we dive into the brilliant &lt;a href= "https://store.steampowered.com/app/333640/Caves_of_Qud/"&gt;Caves of Qud&lt;/a&gt;. This sprawling open-world roguelike has been in development since 2007 and Early Access since 2015, and we're celebrating it as it nears a v1.0 release. Doug and Rob, together with guest host and Qud-head &lt;a href= "https://www.jackschlesinger.com/"&gt;Jack Schlesinger&lt;/a&gt; (&lt;em&gt;Puzzmo, Knotwords, Good Sudoku&lt;/em&gt;), talk to Caves of Qud creators &lt;a href="https://twitter.com/unormal"&gt;Brian Bucklew&lt;/a&gt; and &lt;a href="https://twitter.com/ptychomancer"&gt;Jason Grinblat&lt;/a&gt; all about post-apocalyptic worldbuilding, building an emergence-focused game engine, and what it takes to keep a project and partnership going for nearly two decades.&lt;/p&gt; &lt;p&gt;Don't forget to &lt;a href="https://discord.gg/eggplant"&gt;join our discord&lt;/a&gt; and play along with the series. Try to get a character to Level 5 before our next episode, where we'll get into some basics around the early game and Qud's many interlocking systems. You can purchase Caves of Qud -- still in Early Access, for now -- on &lt;a href= "https://store.steampowered.com/app/333640/Caves_of_Qud/"&gt;Steam&lt;/a&gt; or &lt;a href="https://www.gog.com/en/game/caves_of_qud"&gt;GOG&lt;/a&gt;.&lt;/p&gt; &lt;p&gt;&lt;strong&gt;Discussed in this Episode&lt;/strong&gt;&lt;/p&gt; &lt;p&gt;&lt;a href="https://en.wikipedia.org/wiki/Gamma_World"&gt;Gamma World&lt;/a&gt;&lt;br /&gt; &lt;a href= "https://store.steampowered.com/app/975370/Dwarf_Fortress/"&gt;Dwarf Fortress&lt;/a&gt;&lt;br /&gt; &lt;a href="https://www.kitfoxgames.com/en"&gt;Kitfox Games&lt;/a&gt;&lt;br /&gt; &lt;a href="https://www.youtube.com/watch?v=U03XXzcThGU"&gt;Data-Driven Engines of Qud and Sproggiwood&lt;/a&gt;, talk by Brian Bucklew @ IRDC 2015&lt;br /&gt; &lt;a href="https://www.youtube.com/watch?v=Eb4-0M2a9xE"&gt;A Data-Driven Object System&lt;/a&gt;, talk by Scott Bilas @ GDC 2002 ("Looks like the paper isn't available but here's a talk on the same subject matter")&lt;br /&gt; &lt;a href= "https://en.wikipedia.org/wiki/The_Elder_Scrolls_III:_Morrowind"&gt;The Elder Scrolls III: Morrowind&lt;/a&gt;&lt;br /&gt; &lt;a href="https://www.adom.de/home/index.html"&gt;Ancient Domains of Mystery&lt;/a&gt; (ADOM)&lt;br /&gt; &lt;a href="https://tracery.io/"&gt;Tracery&lt;/a&gt; for context-free grammar generation&lt;br /&gt; &lt;a href= "https://www.youtube.com/watch?v=L67Xb4tgVv8&amp;t=500s"&gt;Emergent Narrative in Dwarf Fortress&lt;/a&gt;, talk by Tarn Adams @ Progression Mechanics 2017&lt;br /&gt; &lt;a href= "https://bookshop.org/p/books/shadow-claw-the-first-half-of-the-book-of-the-new-sun-gene-wolfe/15376628"&gt; The Book of the New Sun&lt;/a&gt; by Gene Wolfe&lt;br /&gt; &lt;a href="https://en.wikipedia.org/wiki/Clark_Ashton_Smith"&gt;Clark Ashton Smith&lt;/a&gt;&lt;br /&gt; Sam Wilson (pixel artist)&lt;br /&gt; &lt;a href="https://www.craigoryhamilton.com/"&gt;Craig Hamilton&lt;/a&gt; (OST)&lt;/p&gt; &lt;p&gt; &lt;/p&gt;</description>

Eggplant: The Secret Lives of Games

Eggplant: The Secret Lives of Games

Into the Depths: Caves of Qud (Part 1)

OCT 20, 202491 MIN
Eggplant: The Secret Lives of Games

Into the Depths: Caves of Qud (Part 1)

OCT 20, 202491 MIN

Description

In the first installment of a new Into the Depths series, we dive into the brilliant Caves of Qud. This sprawling open-world roguelike has been in development since 2007 and Early Access since 2015, and we're celebrating it as it nears a v1.0 release. Doug and Rob, together with guest host and Qud-head Jack Schlesinger (Puzzmo, Knotwords, Good Sudoku), talk to Caves of Qud creators Brian Bucklew and Jason Grinblat all about post-apocalyptic worldbuilding, building an emergence-focused game engine, and what it takes to keep a project and partnership going for nearly two decades.

Don't forget to join our discord and play along with the series. Try to get a character to Level 5 before our next episode, where we'll get into some basics around the early game and Qud's many interlocking systems. You can purchase Caves of Qud -- still in Early Access, for now -- on Steam or GOG.

Discussed in this Episode

Gamma World Dwarf Fortress Kitfox Games Data-Driven Engines of Qud and Sproggiwood, talk by Brian Bucklew @ IRDC 2015 A Data-Driven Object System, talk by Scott Bilas @ GDC 2002 ("Looks like the paper isn't available but here's a talk on the same subject matter") The Elder Scrolls III: Morrowind Ancient Domains of Mystery (ADOM) Tracery for context-free grammar generation Emergent Narrative in Dwarf Fortress, talk by Tarn Adams @ Progression Mechanics 2017 The Book of the New Sun by Gene Wolfe Clark Ashton Smith Sam Wilson (pixel artist) Craig Hamilton (OST)