<description>&lt;p&gt;Pixel perfection: the idea that designers and developers can have pixel-level control over how things are shown on the screen. At worst, it's an illusion. At best, the time and effort invested to try and achieve it may not be worth it. Heydon and Stephen ponder our reluctance to accept the web as a non-static medium, what our "real" deliverables are, and whether the quest for pixel perfection provides the value we tend to think it does.&lt;/p&gt; &lt;p&gt;The article on "hard and soft grids" that we discussed is:&lt;/p&gt; &lt;p&gt;Touhey, James. ‘The Bottomline on Measuring Hard and Soft Grids, Part I’. Medium, 10 August 2018. &lt;a href= "https://uxplanet.org/the-bottomline-on-measuring-hard-and-soft-grids-part-i-7ff52d7bc458"&gt; https://uxplanet.org/the-bottomline-on-measuring-hard-and-soft-grids-part-i-7ff52d7bc458&lt;/a&gt;.&lt;/p&gt;</description>

Overflow: audible;

[email protected] (Heydon Pickering, Stephen Hay)

Pixel Perfection

DEC 22, 201951 MIN
Overflow: audible;

Pixel Perfection

DEC 22, 201951 MIN

Description

Pixel perfection: the idea that designers and developers can have pixel-level control over how things are shown on the screen. At worst, it's an illusion. At best, the time and effort invested to try and achieve it may not be worth it. Heydon and Stephen ponder our reluctance to accept the web as a non-static medium, what our "real" deliverables are, and whether the quest for pixel perfection provides the value we tend to think it does.

The article on "hard and soft grids" that we discussed is:

Touhey, James. ‘The Bottomline on Measuring Hard and Soft Grids, Part I’. Medium, 10 August 2018. https://uxplanet.org/the-bottomline-on-measuring-hard-and-soft-grids-part-i-7ff52d7bc458.