<description>&lt;figure class="wp-block-image size-full"&gt;&lt;img fetchpriority="high" decoding="async" width="350" height="320" src="https://www.mu-podcast.com/wp-content/uploads/2019/11/MU-Shield_feature_image.png" alt="" class="wp-image-10618" srcset="https://www.mu-podcast.com/wp-content/uploads/2019/11/MU-Shield_feature_image.png 350w, https://www.mu-podcast.com/wp-content/uploads/2019/11/MU-Shield_feature_image-300x274.png 300w" sizes="(max-width: 350px) 100vw, 350px" /&gt;&lt;/figure&gt;
&lt;p&gt;This episode, we continue with Part II of our Miskatonic Media Club! This is where the hosts explore how to pull game design inspiration from movies, books, TV, and other arts! This episode, we&amp;#8217;re joined again by game designer Quinn Murphy to discuss Sinners. &lt;/p&gt;
&lt;h1 class="wp-block-heading"&gt;The Discord Plug&lt;/h1&gt;
&lt;p&gt;That’s right! We invite all of our listeners to come and enjoy the community of horror gaming and cute pet pics. Link in the show notes: MU Discord server invite link: &lt;a href="https://discord.gg/vNjEv9D"&gt;https://discord.gg/vNjEv9D&lt;/a&gt;&amp;#160;&lt;/p&gt;
&lt;p&gt;And thank you to our editor &lt;strong&gt;Equinox&lt;/strong&gt;&lt;strong&gt; &lt;/strong&gt;for editing this episode.&amp;#160;&lt;/p&gt;
&lt;h1 class="wp-block-heading"&gt;Main Topic&lt;/h1&gt;
&lt;p&gt;Last time we got into a great conversation with Quinn about aome elements of Sinners that we want to use in our gaming, and we&amp;#8217;re going to pick up where we left off. Evan, where did we leave off?&lt;/p&gt;
&lt;p&gt;Well last time we talked about story development elements, incorporating music into a setting and game, and some great tricks and tools for representation of cultures and people.&amp;#160;&lt;/p&gt;
&lt;p&gt;So let&amp;#8217;s dive into the next element!&lt;/p&gt;
&lt;ul class="wp-block-list"&gt;
&lt;li&gt;Horror rooted in specific culture, with cultural responses (e.g. Hoodoo performed by a main character)&lt;/li&gt;
&lt;li&gt;Survival horror; how to do that well in a scenario?&lt;/li&gt;
&lt;li&gt;Integrating sexiness into your horror game?&lt;/li&gt;
&lt;/ul&gt;</description>

Miskatonic University Podcast

Miskatonic University Podcast

MUP Ep 348 – Miskatonic Media Club Sinners Pt 2

APR 27, 202659 MIN
Miskatonic University Podcast

MUP Ep 348 – Miskatonic Media Club Sinners Pt 2

APR 27, 202659 MIN

Description

<figure class="wp-block-image size-full"><img fetchpriority="high" decoding="async" width="350" height="320" src="https://www.mu-podcast.com/wp-content/uploads/2019/11/MU-Shield_feature_image.png" alt="" class="wp-image-10618" srcset="https://www.mu-podcast.com/wp-content/uploads/2019/11/MU-Shield_feature_image.png 350w, https://www.mu-podcast.com/wp-content/uploads/2019/11/MU-Shield_feature_image-300x274.png 300w" sizes="(max-width: 350px) 100vw, 350px" /></figure> <p>This episode, we continue with Part II of our Miskatonic Media Club! This is where the hosts explore how to pull game design inspiration from movies, books, TV, and other arts! This episode, we&#8217;re joined again by game designer Quinn Murphy to discuss Sinners. </p> <h1 class="wp-block-heading">The Discord Plug</h1> <p>That’s right! We invite all of our listeners to come and enjoy the community of horror gaming and cute pet pics. Link in the show notes: MU Discord server invite link: <a href="https://discord.gg/vNjEv9D">https://discord.gg/vNjEv9D</a>&#160;</p> <p>And thank you to our editor <strong>Equinox</strong><strong> </strong>for editing this episode.&#160;</p> <h1 class="wp-block-heading">Main Topic</h1> <p>Last time we got into a great conversation with Quinn about aome elements of Sinners that we want to use in our gaming, and we&#8217;re going to pick up where we left off. Evan, where did we leave off?</p> <p>Well last time we talked about story development elements, incorporating music into a setting and game, and some great tricks and tools for representation of cultures and people.&#160;</p> <p>So let&#8217;s dive into the next element!</p> <ul class="wp-block-list"> <li>Horror rooted in specific culture, with cultural responses (e.g. Hoodoo performed by a main character)</li> <li>Survival horror; how to do that well in a scenario?</li> <li>Integrating sexiness into your horror game?</li> </ul>