Talking Trek: Star Trek Fleet Command
Talking Trek: Star Trek Fleet Command

Talking Trek: Star Trek Fleet Command

UltimatDJz

Overview
Episodes

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Talking all about Star Trek Fleet Command in a kinda funny, kinda sad kinda way. Get tips and tricks, inside info, and win prizes! All right here with your host, UltimatDJz.

Recent Episodes

M91 Arcfall Breakdown: USS Athena, Duo Waves, QOL Wins & Academy Fixes | Talking in Carz
MAY 29, 2026
M91 Arcfall Breakdown: USS Athena, Duo Waves, QOL Wins & Academy Fixes | Talking in Carz
M91 is here, and this Talking in Carz Arcfall edition breaks down the USS Athena, Starfleet Academy Part Two, the new Venari loop, Duo Wave Defense changes, and the long-awaited M90 hostile rebalance. DJz is joined by Tarpitude and Jules Vern to examine whether the Athena is worth chasing, how free-to-play players can approach the blueprint path, and why the Academy Drone nerf may finally open the door for G6 players who were locked out last month. We also cover Science Credits, Venari Pledges, Independent Archive expansion, enhanced schematic conversion, new officers Nela Ake and Deidami, command credit refinery improvements, and the major quality-of-life updates arriving with M91, including officer search, ship search, inventory search, and bulk faction claims. There’s praise, skepticism, strategy, math, and just enough Talking Trek chaos to keep the arcfall engines properly smoking.   00:00 Welcome to Talking in Carz: M91 Arcfall Edition01:09 USS Athena Arrives in Starfleet Academy Part Two02:47 Athena vs Venari Hostiles and New Loop Purpose03:50 M90 Academy Drone Rebalance Explained05:24 Which Hostiles Were Adjusted and Who Benefits Most07:45 Praising the No-Purchase Fix for M90 Entry Issues09:00 Engineering Credits, Buildings, and Athena Blueprint Choices10:42 Free-to-Play Athena Timeline: 100 vs 200 Days12:10 Player Choice, Extra Grinding, and Refinery Strategy15:38 M91 Adds Venari Roll and a Second Grind17:06 Science Credits, Athena Parts, Research Dust, and Duo Defense18:27 Independent Archive Expansion and G7 Value20:29 Enhanced Schematics Conversion Rewards Previous Progress23:15 Athena Loop Value, Sigma Resources, and New Incentives24:09 New Officers: Nela Ake and Deidami25:25 Behind-the-Scenes Transparency and Officer Art Approval Issues29:17 Command Credit Refinery Improvements and Guaranteed Officer Shards30:35 Athena Changes Duo Wave Defense Engagement32:43 Duo Wave Strategy, Server Partners, and Athena Requirements35:34 Can You Grind a Second Athena?36:31 Quality of Life Improvements: Officer, Ship, and Inventory Search38:12 New Leadership, Visible Action, and Long-Requested Features41:02 Bulk Claim for Faction Stores and Login Streak Controversy46:26 G3/G4 Acceleration and Mid-Ops Improvements47:46 Final M91 Thoughts and Upcoming Talking Trek Lab Coverage
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49 MIN
Scribbler Joins Talking Trek! Prodigy Stories, Alliance Tournament Fixes & Epcot Chaos
MAY 11, 2026
Scribbler Joins Talking Trek! Prodigy Stories, Alliance Tournament Fixes & Epcot Chaos
Scribbler joins Talking Trek for a full creator showcase episode packed with Star Trek history, Hollywood stories, Star Trek: Prodigy memories, STFC discussion, and a whole lot of Epcot planning chaos. Shauna Benson talks about her journey from Disney cast member and IT work to Hollywood writing, her time on shows like The 100 and Star Trek: Prodigy, favorite Easter eggs, “Murder Planet,” Planet Larry, and what made Prodigy such a special on-ramp for new and lifelong Trek fans alike. Then we shift into Star Trek Fleet Command with a detailed conversation about Alliance Tournaments, rerolls, store strategy, monetized tasks, catch-up mechanics, mid-ops changes, G6/G7 progression, and what Scopely may need to rethink before Alliance Tournaments return. Finally, Scribbler helps the Talking Trek crew plan the upcoming Disney / Epcot IRL stream, including drinking around the world, park logistics, checkpoints, streaming rules, sunscreen survival, and what could possibly go wrong. Spoiler: probably everything, but beautifully.01:01 Welcome to Talking Trek Live04:01 Scribbler joins the show05:30 Scribbler’s Hollywood background07:27 Growing up with Star Trek11:17 Disney College Program stories14:28 From Disney IT to writing17:00 The long road into Hollywood21:30 Landing Star Trek: Prodigy24:46 Nickelodeon nostalgia and slime dreams29:02 Writing Prodigy episodes31:13 “Murder Planet” and Planet Larry32:30 Is there hope for Prodigy season 3?35:21 Writing Trek for kids and adults41:39 Favorite Prodigy Easter eggs46:11 Scribbler becomes a streamer51:10 From strike-line streaming to ScribblerSB55:08 STFC, missions, and narrative love59:18 Alliance Tournament talk begins01:06:00 Alliance Tournament store strategy01:11:26 Alliance Tournaments get tabled01:13:09 Scribbler’s suggested fixes01:16:00 Mid-ops changes and feeling “free”01:21:00 Catch-up mechanics and new-player pressure01:26:00 Catch-up versus “mustard” mechanics01:30:00 G6, G7, and why players are not pushing01:33:00 Epcot planning begins01:38:00 Drinking around the world strategy01:46:00 Rope drop, rides, and park logistics01:51:00 Checkpoints, streaming, and community meetup plans01:56:00 The mobile broadcast backpack plan02:01:00 Park survival tips: water, fans, sunscreen02:03:39 Thanking Scribbler and Comic-Con plans02:05:24 Closing announcements and upcoming streams
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128 MIN
Alliance Tournaments V3: Economy Reset, Reroll Strategy & The Legendary Store Problem | Talking Trek
MAY 10, 2026
Alliance Tournaments V3: Economy Reset, Reroll Strategy & The Legendary Store Problem | Talking Trek
Alliance Tournaments V3 are here, and the community has questions. A lot of questions. In this episode of Talking Trek, DJz, Matters, Putz, Jules Verne, and the live audience dig into the new Alliance Tournament structure, task segmentation, reroll strategy, 10k and 20k task value, legendary currency, and the updated store. Is this an economy reset? A necessary rebalance? A cold-turkey clawback? Or all of the above wrapped in a spreadsheet burrito with mild emotional damage? Jules brings the data hammer as we look at free-to-play options, long-shot tasks, ops-based segmentation, invisible task slots, and how alliances should communicate before rerolling valuable tasks away. We also discuss the legendary store, whether the new currency payouts help, when 20k tasks might actually make sense, and which store items may be worth prioritizing. Plus: Stupid News, community frustration, high-level player sentiment, Cam Cam’s birthday, and a reminder that even when the game feels rough, Talking Trek is still here to teach, laugh, analyze, and occasionally poke the burning console with a stick.01:02 - Welcome, server sound off, and setting up the night’s chaos05:21 - Stupid News returns with chips, Samsung, Avatar lawsuits, dogs, and McDonald’s soda crimes12:24 - Alliance Tournament task segmentation enters the chat17:02 - Scopely’s “institutional memory” problem and the Incursions comparison24:02 - High-level players quitting and the emotional state of the community33:07 - Is this a cash grab, an economy reset, or something else entirely?41:02 - DJ’s satirical “you beat the game” letter to the community49:00 - Why rerolls broke the old Alliance Tournament economy57:07 - Legendary currency, 20,000-point tasks, and whether any are truly free-to-play1:03:02 - Jules breaks down known 10k free-to-play tasks and long-shot options1:10:07 - Task pool confusion, weird data, and server-specific tournament oddities1:17:15 - How Alliance Tournaments could have been rebalanced without feeling like a clawback1:25:03 - Legendary alliance payout: the good idea buried under rough execution1:34:50 - Too much taken away, not enough given back1:40:03 - Legendary currency pricing, direct-buy comparisons, and store psychology1:48:00 - When a 20k task might make sense for spenders1:58:24 - Comparing legendary currency to multiphasic value and added-spend incentives2:04:14 - Reroll strategy, task groups, and why one reroll does not refresh everything2:12:05 - Legendary store review: reputation, artifacts, tech, primes, and priority pulls2:35:00 - Cam Cam’s birthday, Jules’ community challenge, and closing schedule notes
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164 MIN
Paragon Recruit Failed HARD… But What Does It Say About STFC’s Future? | Talking Trek Live
MAY 5, 2026
Paragon Recruit Failed HARD… But What Does It Say About STFC’s Future? | Talking Trek Live
This episode of Talking Trek was originally intended to be a livestream, not a traditional podcast recording. Because of that, the format is not perfectly “podcast clean” in every moment, with some live-chat interaction, stream chaos, and real-time gameplay mixed in. But the conversation around the Paragon Recruit event, officer sourcing, spending value, community frustration, and the broader direction of Star Trek Fleet Command was strong enough that we felt it deserved to be published for the podcast audience. DJz, Jules Verne, Matters, XeroGees, and the community dig into why the Paragon Recruit event felt so bad, how the 90-pull guarantee and diluted chest design landed with players, and why even spenders walked away feeling punished instead of rewarded. The show also explores the bigger question: is this just one bad event, or part of a larger reset in the STFC economy? Later in the show, the crew pivots into Duo Wave Defense strategy, updated crewing advice, real-time testing, officer sourcing choices, and the value of wave completion versus pushing too high too quickly. It is part breakdown, part therapy session, part teaching stream, and part “what in the actual galaxy is happening right now?” energy.   00:09 Stream opens with Ghost Energy, chat chaos, and pantsless tradition05:31 DJz jokes about “proper communication” and a future heroic spend event07:01 Xero’s frustration and why even longtime players need a break12:03 Xero explains what finally pushed him away from Fleet Command20:43 DJz frames the night: community sound-off, teaching, and surviving together21:34 Paragon Recruit warning: no current plan for the event to return24:02 Why the Paragon chest concept was not the problem, but the bloat was25:29 The awkward 90-pull guarantee math and why the spend felt intentional32:19 Jules explains the Vengeance Is Mine dilemma and the Paragon trap33:59 $350+ in value and still only halfway to Academy Doctor35:01 Officer acquisition reset, or something far worse than a reset?39:01 Community fear: are these changes pushing players out?47:36 DJz shares the professional message he sent about recent STFC decisions54:32 Paragon called out as vague, shiny, RNG-heavy, and “gambly”56:01 Direct warning: Paragon was a single-run event, subject to change57:38 Cadre Recruit preview and why it looks like the same mechanic again01:06:43 Trying to find the positive: Alliance Tournament and Duo Wave Defense01:12:16 The larger theory: new player resets, old player fatigue, and game direction01:20:16 STFC is not shutting down, but it may be shaving life off itself01:25:07 Revenue, whales, burnout, and whether top spenders are “acceptable casualties”01:34:38 Wave Defense Battle Pass value and why some players may not need to panic01:43:51 DJz admits this was not planned as a podcast, but the conversation is strong01:50:38 DJz talks diversification, Pokemon Go Fest, and creator-life strategy02:00:14 Why STFC is a different game now than veterans remember02:09:59 Duo Wave Defense Part 2 begins with Jules Verne coaching strategy02:20:00 Preparing DJz’s first Duo Wave Defense run on Server 1502:35:17 Which officer to choose from the Paragon guarantee, if you chase it02:38:26 Target levels, ship choices, and why level 68s matter in Duo Waves02:44:00 Protector placement, wave tricks, and old group-wave tactics02:50:30 Live Duo Wave Defense run begins02:58:22 Wave strategy: what to kill, what to ignore, and where hostiles spawn03:07:27 Officer Laurels, future sourcing, and why Genesis may be worth chasing03:08:06 Duo Wave Defense strategy wrap-up and lessons learned03:14:07 Bonus chaos: cow video narration, documentaries, and post-show nonsense03:20:02 Podcast outro for a livestream that unexpectedly became publishable
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200 MIN
STFC’s Battle Pass Disaster, Research Rollbacks & Duo Wave Defense Math | Talking Trek Live
MAY 1, 2026
STFC’s Battle Pass Disaster, Research Rollbacks & Duo Wave Defense Math | Talking Trek Live
The April 30th arc day in Star Trek Fleet Command was… a lot. Battle passes went down, came back up, reset, went down again, players got compensation promises, research rollbacks hit 1,719 accounts, and the community started asking whether this was just a bug day or a full systems parade of gremlins in the Jeffries tubes. In this episode of Talking Trek Live, DJz, Griffin, Tarpy, Jules Verne, and the community break down what happened with the battle pass, why the research rollback mattered, whether Digit vs. Scopely responsibility changes the conversation, and what players should know about duo wave defense. Jules also brings the classroom energy with real duo wave defense testing, hypothermic decay math, repair drone mechanics, bugs found in the mode, and a deep dive into the new Paragon recruit math and value concerns.   01:03 Show open: the arc disaster begins08:16 Stupid News returns to the chaos desk16:28 DJz’s missing Junkers and customer service comedy23:40 Battle Pass Update: the sequel nobody ordered31:01 Research rollback, 1,719 accounts, and why it had to happen38:59 Were buildings and ships affected too?46:00 “Oopsie poopsie,” exploit correction, and the missing undo button52:04 Did the rollback break the battle pass?57:18 70,000 battle pass points and the second relaunch problem01:04:37 Why DJz is saying Digit instead of just Scopely01:12:49 Scopely responsibility vs. Digit execution01:19:00 Jules Verne enters with duo wave defense testing01:27:00 Venari Ral, hypothermic decay, and repair drone mechanics01:35:00 Duo wave maps, allowed hostiles, and carry-a-friend strategy01:43:10 Duo wave defense takeaways and video intro chaos01:51:00 Crew tweaks, impulse speed, and Griffin’s squishy science lab01:59:06 Paragon recruit value math begins02:07:32 “Chance of nothing” and the $600 comparison02:16:05 Paragon pools, rerolls, and the “guarantee” explained02:24:01 Changing math, confusing sourcing, and final arc frustration02:29:10 Closing thoughts, margarita math, and the end of the doozy
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151 MIN