Behind Massive Screens | EP 14 | Designing User Interfaces for Video Games - UI Art

SEP 4, 202364 MIN
Beyond Games

Behind Massive Screens | EP 14 | Designing User Interfaces for Video Games - UI Art

SEP 4, 202364 MIN

Description

<p>When designing a game, how do you make sure that the player gets the information they need while playing? Or navigate menus and button prompts in an intuitive way? In this episode of Behind Massive Screens, UI artist Anna Kuzminska takes our dynamic hosts on a journey through the fascinating world of user interface design – from fonts and art to colors and shapes.</p><br><p>Resources:</p><p>We Can Fix it in UI - <a href="https://onewithmachines.notion.site/onewithmachines/WE-CAN-FIX-IT-IN-UI-9f588869324a45e2b2d0595546ce77d1" rel="noopener noreferrer" target="_blank">https://onewithmachines.notion.site/onewithmachines/WE-CAN-FIX-IT-IN-UI-9f588869324a45e2b2d0595546ce77d1</a></p><p>Designing Interfaces: Patterns for Effective Interaction Design - <a href="https://www.amazon.com/Designing-Interfaces-Patterns-Effective-Interaction-ebook/dp/B082WQ28FM" rel="noopener noreferrer" target="_blank">https://www.amazon.com/Designing-Interfaces-Patterns-Effective-Interaction-ebook/dp/B082WQ28FM</a></p><p>Behance - <a href="https://www.behance.net/" rel="noopener noreferrer" target="_blank">https://www.behance.net/</a></p><p>The Game Assembly - <a href="https://thegameassembly.com/" rel="noopener noreferrer" target="_blank">https://thegameassembly.com/</a></p><p>Game Empowerment Movement (GEM) - <a href="http://www.gamehabitat.se/gem/" rel="noopener noreferrer" target="_blank">http://www.gamehabitat.se/gem/</a></p><br /><hr><p style='color:grey; font-size:0.75em;'> Hosted on Acast. See <a style='color:grey;' target='_blank' rel='noopener noreferrer' href='https://acast.com/privacy'>acast.com/privacy</a> for more information.</p>