We live in an undeniably gamified world. We stand up and move around to close colorful rings and earn achievement badges on our smartwatches; we meditate and sleep to recharge our body batteries; we plant virtual trees to be more productive; we chase “likes” and “karma” on social media sites and try to swipe our way toward social connection.

But instead of liberating us from drudgery and maximizing our potential, gamification has turned out to be just another tool for coercion, distraction, and control. Why did we fall for it?

This story was written by Bryan Gardiner and narrated by Noa (newsoveraudio.com)

MIT Technology Review Narrated

MIT Technology Review

How gamification took over the world

OCT 30, 202416 MIN
MIT Technology Review Narrated

How gamification took over the world

OCT 30, 202416 MIN

Description

We live in an undeniably gamified world. We stand up and move around to close colorful rings and earn achievement badges on our smartwatches; we meditate and sleep to recharge our body batteries; we plant virtual trees to be more productive; we chase “likes” and “karma” on social media sites and try to swipe our way toward social connection.


But instead of liberating us from drudgery and maximizing our potential, gamification has turned out to be just another tool for coercion, distraction, and control. Why did we fall for it?


This story was written by Bryan Gardiner and narrated by Noa (newsoveraudio.com)