Hello one and all, and welcome back to another episode of Trophy Talk!
After a few month hiatus Colin returns to the hosting chair, along side Josh of course. Together, they discuss the most recent round of PlayStation hardware price hikes and speculate on what this could mean for the launch of PS6 and the impending launch of Grand Theft Auto 6. From there, Josh and Colin dig into a new game that has been getting quite a bit of media attention lately, Crimson Desert. The contentious initial reviews and impressions of Crimson Desert, mixed with some truly positive analysis and recommendations from players make Crimson Desert a great flash point for examining the do's and don'ts of modern game design. Would you play a game that made you initially tap X to run in 2026? What if it's platinum was still unobtained and was speculated to be over 300 hours? Or, does none of that matter because the point of something like Crimson Desert is to allow you to get lost and build your own stories and adventures in its sandbox?
On top of all of that Josh and Colin of course get into some Platinum shout outs, and what they've been playing. Josh has been trying his hand at the aforementioned Crimson Desert and unsurprisingly has quite a bit to say about it. Both Josh and Colin sunk their teeth into Resident Evil Requiem, and Colin has spent a lot of time in the walking sim / graphic novel territory with both Telltales: The Expanse, and Star Trek: Resurgence. As always, we hope you enjoy the discussion. Thank you for listening!