English Future
English Future

English Future

Deise Ferreira, Nataly Espadaro & Patrícia Jardim

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What can you expect from English Language Teaching in years to come? Join us for some insights! :)

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EP 4 - Gamification, by Deise Ferreira, Nataly Espadaro and Patrícia Jardim
NOV 4, 2020
EP 4 - Gamification, by Deise Ferreira, Nataly Espadaro and Patrícia Jardim
Welcome to our special collaborative episode! ;) Gamification is when one uses game mechanics in a non-game context with the clear aim of learning and achieving specific behaviour results. Shall we find out more about it and its possibilities? Topics discussed: - Definition of Gamification - Why gamify? - How to gamify your classroom - Examples of App Gamification and how they boost engagement - Effectiveness and criticism - Gamification as a strategy in the post-pandemic education Reference links and more food for thought: - ThinkCast - How Gamification Plays a Role in the Fight Against COVID-19: https://www.gartner.com/en/podcasts/thinkcast/how-gamification-plays-role-in-fight-against-covid19 - ISTE: https://www.iste.org/explore/In-the-classroom/5-ways-to-gamify-your-classroom - TESOL International Association: https://www.tesol.org/connect/tesol-resource-center/search-details/teaching-tips/2013/11/19/gamification-for-el-teachers - Training Industry - Game-Based Learning vs Gamification: Do you know the difference?: https://trainingindustry.com/articles/learning-technologies/game-based-learning-vs-gamification-do-you-know-the-difference/  - Using Gamification to Enhance Second Language Learning - FLORES, Jorge Franciso Figueroa: https://files.eric.ed.gov/fulltext/EJ1065005.pdf - Yukai Chou - The 10 Best Educational Apps that use Gamification for adults in 2019: https://yukaichou.com/gamification-examples/top-10-education-gamification-examples/ - Wikipedia - Gamification of Learning: https://en.wikipedia.org/wiki/Gamification_of_learning -CBInsights - Education In The Post-Covid World: 6 Ways Tech Could Transform How We Teach And Learn: https://www.cbinsights.com/research/back-to-school-tech-transforming-education-learning-post-covid-19/ - Research Gate - The Dark Side of Gamification: An Overview of Negative Effects of Gamification in Education: https://www.researchgate.net/publication/326876949_The_Dark_Side_of_Gamification_An_Overview_of_Negative_Effects_of_Gamification_in_Education
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16 MIN