Field Reports 28 - Smash and Grab
The party splits briefly before reuniting to meet Yurik Strauss, where Arguile, revealed as Sylas Nicks, seeks information about his missing mother, Dorna. Yurik offers aid in exchange for the group helping find his son Enich, and after an intense sparring match with Galahad that ends in a double knockout, the party accepts him as capable enough to travel through the Underdark. They spend time in the Old Quarter striking trade deals, reunite Arguile with Dorna in an emotional reveal, and clarify that Yurik’s Enich is not Arguile’s alternate-self-turned-Skin-Flayer. After reviewing grim accounts of the siege of Ors Thurmar, the group sets off—only to become trapped in a looping forest around a strange cabin inhabited by a woman named Mal. Through investigation, teamwork, Bahamut’s guidance, and deciphering a shift-cipher hidden in her books, they realize they are inside the Endless Maze and escape by pushing straight through.As they camp, a series of night watches deepens bonds within the group. The Turk and Yurik discuss family, Arguile and Zechs address guilt and growth, and Galahad and Shanks confront their looming destinies. Glad severs ties with her former divine patron and embraces her ancestral power, while the party later gathers around the fire to share personal stories. More heartfelt conversations follow the next night as Arguile and Yurik open up, Zechs and The Turk trade histories, and Galahad, Glad, and Salix reflect on divine manipulation and the hard choices ahead.Descending into the Underdark, the party regroups with Shanks, scouts for purple worm tunnels, and prepares for the horrors of Ors Thurmar. They negotiate with intelligent fungi, offering enemy corpses in exchange for information, and tensions rise around the fiendish aura of Yurik’s sentient sword. When giant spiders attack in tight quarters, the group prevails but grows increasingly wary of Yurik’s behavior. Using telepathy, scouting, and quick thinking, they navigate Myconid territory, skirt a spore ritual that briefly knocks out The Turk, rest, and continue through glowing bioluminescent caverns toward the dangers still awaiting them.There’s so much happening, and we pick up with arc 28, “Smash and Grab”. How will the rest of this story unfold? Find out next time on the Medusa’s Cascade: Collateral Damage!Theme Music is written and performed by EfflorescenceMixed by Thomas Lapierre IIITitle Card by Pierce Graphics Check out the show at themedusascascade.com Hosted on Acast. See acast.com/privacy for more information.