<p>We have a new episode out, with <strong>James Ramey</strong> from <strong>Codeweavers</strong> (the key company developing WINE, which is a major component of Proton)! We have talked to James many times before, he is almost like a regular guest of our podcast at this stage – but this time was a good time to catch up with him. The <a href="https://boilingsteam.com/valve-announces-handheld-linux-gaming-with-the-steam-deck-launching-in-2021/" rel="noreferrer noopener" target="_blank"><strong>Steam Deck</strong></a><strong> </strong>is about to be released later in this year by Valve, and we wanted to better understand the following:</p>
<ul>
<li>How much did Codeweavers know about the Steam Deck before its announcement?</li>
<li>What does the Steam Deck mean for Proton compatibility?</li>
<li>What’s the future of the Steam Deck? How big of a product will this be?</li>
<li>What does the Steam Deck mean for the console market?</li>
<li>How likely is it that the Steam Deck will create a whole category of Handheld SteamOS-based devices?</li>
</ul>
<p>Note that Codeweavers is looking to recruit for new developers with C experience who are interested to join the ranks of other WINE developers – they welcome remote employees as well so you could apply no matter where you live as long as you have the skills they are looking for! Find out more on <a href="https://www.codeweavers.com/about/jobs" rel="noreferrer noopener" target="_blank">their jobs page</a>.</p>