In today’s episode, our host, Meta CTO and Head of Reality Labs Andrew “Boz” Bosworth, is joined by Epyllion CEO, technologist, investor, and author of The Metaverse Matthew Ball.
Ball captured the tech industry’s attention with his insightful and incisive deep dives into industry trends, and his essay about the metaverse was so wildly popular that he expanded it into a book. Since its initial publication, the book has become a bestseller, has been translated into various languages, and is poised to be re-released in a fully revised and updated edition. The new edition will take into account some of the massive changes that have taken place in the industry in recent years, especially in accelerated areas like AI, 3D graphics, consumer hardware, and XR.
You can follow Bosworth on Instagram, Twitter/X, and Threads @boztank. Follow Matthew Ball on Twitter/X and Threads and pick up a copy of The Metaverse at your favorite bookstore.
In today’s episode, our host, Meta CTO and Head of Reality Labs Andrew “Boz” Bosworth, is joined by technologist and author of Hardcore Software Steven Sinofsky to talk about the recurring lessons of standing up new platforms, as well as writing and how AI may benefit the craft.
Together, Sinofsky and Bosworth cover a range of topics, from the massive effort needed to build a new computing platform to the difficulty of building novel technologies in an era where everything “just works.” They look at how we’re once again at an exciting time in computing, where new form factors, like smart glasses with integrated AI features, begin to reveal technologies that could become increasingly ubiquitous in the near future.
You can follow Bosworth on Instagram, Twitter/X, and Threads @boztank. Follow Steven Sinofsky on Twitter/X, and get the e-book of Hardcore Software here.
In Boz To The Future’s sixteenth episode, Meta CTO and Head of Reality Labs Andrew “Boz” Bosworth talks to Meta’s VP of AI Research Joelle Pineau and Chief AI Scientist Yann LeCun about FAIR, Meta’s Fundamental AI Research Lab, and the future ahead. Now in its tenth year, FAIR celebrates a decade of significant breakthroughs and contributions to the AI community, thanks to Meta’s continued commitment to open research and science.
They talk about how some of this early work laid the foundation for the progress we’re seeing today and why it’s important to take a long view of things given how unpredictable this progress can be.
For feedback and suggestions, drop Boz a message @boztank on Instagram, Threads, or Twitter.
In today’s episode, our host, Meta CTO and Head of Reality Labs Andrew “Boz” Bosworth is joined by Thomas Van Bouwel, the indie developer behind beloved puzzle game Cubism.
A former architect turned solo XR developer, Van Bouwel has been a pioneer of Meta’s Presence Platform suite of tools—in fact, Cubism was one of first Meta Quest games to integrate Passthrough and hand tracking. Currently, Van Bouwel’s working on a game built for the ground up for mixed reality called Laser Dance.
Together, Boz and Van Bouwel discuss how mixed reality is inspiring creativity among the XR development community. As MR unlocks the ability to blend virtual elements with your physical environment, we find ourselves in an exciting time that mirrors the energy around room-scale VR back in 2017. And there’s a unique opportunity for developers to design and ship MR-native games that interact with your space as opposed to requiring you to move furniture around to create a large enough playspace. Thanks to color Passthrough and our Scene API, there’s more potential for truly room-scale experiences than ever before.
For feedback and suggestions, drop Boz a message @boztank on Instagram, Threads, or Twitter.
In today’s episode, our host, Head of RL, and Meta CTO Andrew “Boz” Bosworth is joined by Jason Rubin, VP of Metaverse Experiences.
Rubin is an industry veteran who started out as co-founder of the gaming studio Naughty Dog, where as a programmer and director he led work on titles like Crash Bandicoot and Jak & Daxter — two pioneering games from the early days of the PlayStation platform. Following that, he worked across a range of gaming, social media, and technology businesses before landing at Oculus in 2014. And he’s played an integral role in the development of the VR gaming and content ecosystem ever since.
With Meta Quest 3 coming in the fall, Boz and Rubin get into what to expect from our next generation of VR headsets, as well as some of the biggest VR games coming this year, including Asgard’s Wrath 2, Ghostbusters: Rise of the Ghost Lord, Arizona Sunshine 2, and more. They also discuss why they both love photography so much, what’s the most slept-on VR game out there right now, and the graphic novel you need to be reading in 2023.
For feedback and suggestions, drop Boz a message @boztank on Instagram or Twitter.