RPGBOT.Podcast
RPGBOT.Podcast

RPGBOT.Podcast

RPGBOT.net

Overview
Episodes

Details

The RPGBOT.Podcast is a thoughtful and sometimes humorous discussion about Tabletop Role Playing Games, including Dungeons and Dragons and Pathfinder as well as other TTRPGs. The discussion seeks to help players get the most out of TTRPGs by examining game mechanics and related subjects with a deep, analytic focus. The RPGBOT.Podcast includes a weekly episode; and The RPGBOT.News and The RPGBOT.Oneshot. You can find more information at https://rpgbot.net/ - Analysis, tools, and instructional articles for tabletop RPGs. Support us at the following links: Patreon: https://www.patreon.com/rpgbot BlueSky: https://bsky.app/profile/rpgbot.net TikTok: https://www.tiktok.com/@rpgbotdotnet The RPGBOT.Podcast was developed by RPGBOT.net and produced in association with The Leisure Illuminati.

Recent Episodes

HEISTS: Sutterfuge, concussions, and three kobolds in a trench coat
MAY 11, 2026
HEISTS: Sutterfuge, concussions, and three kobolds in a trench coat
We tried to explain the difference between a heist and a hijacking, got a little sidetracked, then we finally got to the important question: How do you run a tabletop RPG heist without your players immediately turning it into a full-scale massacre? Show Notes This week we break down what makes a great tabletop RPG heist work and why stealing something is a lot more fun when the plan is hanging together by a thread. We start with Shadowrun, which remains one of the best examples of a game built around infiltration, corporate espionage, and deniable operations. The system works because violence has consequences, so the tension comes from planning, stealth, and improvising when things inevitably go sideways. From there we move into Dungeons & Dragons and Pathfinder 2e, looking at how dungeon fantasy games handle heists differently. Keys from the Golden Vault gets a lot of praise for capturing the feel of classic capers, while Pathfinder's infiltration subsystem adds layered mechanics for tracking suspicion, complications, and player progress during a job. We also spend time talking about tension and why a good heist needs pressure. Rival crews, ticking clocks, escalating danger, and visible consequences all help turn a simple stealth mission into something memorable. Finally, we touch on Blades in the Dark and its hugely influential progress clocks and flashback mechanics. If you have ever wanted your players to suddenly reveal they planned for a problem all along like an Ocean's Eleven montage, this is the system that perfected it. Materials Referenced in This Episode DnD 5e: Keys from the Golden Vault (affiliate link) Blades in the Dark (affiliate link) Shadowrun (affiliate link) LotR 5e (affiliate link) One Ring 2e (affiliate link) DnDBeyond: 12 Ways to Add Tension to Your D&D Heist Key Takeaways A good heist is about planning, stealth, improvisation, and tension. Shadowrun works well because violence creates serious consequences. Heists in D&D work best when combat is limited and intentional. Keys from the Golden Vault does a solid job capturing the heist fantasy. Rival crews and ticking clocks instantly raise the tension. Pathfinder 2e uses infiltration and awareness points to track progress and danger. Visible danger meters make stealth scenes feel more intense. Complications keep players adapting when plans fall apart. Blades in the Dark popularized progress clocks and flashbacks. Flashbacks let players reveal clever prep work retroactively. Hex crawls work better when exploration focuses on discovery instead of nonstop combat. Three kobolds in a trench coat is still an elite random encounter. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
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55 MIN
THE NINE HELLS (Layers 1 -5) Remastered: An Introduction to the Infernal Realms
MAY 9, 2026
THE NINE HELLS (Layers 1 -5) Remastered: An Introduction to the Infernal Realms
We begin our descent into the infernal planes with a guided tour through the first five layers of the Nine Hells, exploring where law, cruelty, and cosmic bureaucracy collide in spectacular fashion. In this episode, we dig into the lore of Baator and unpack how these iconic planes function in both Dungeons & Dragons and Pathfinder inspired campaigns. From blood-soaked battlefields to endless urban corruption, we explore how each layer reflects a different flavor of lawful evil and why devils remain some of tabletop gaming's most compelling villains. Along the way, we balance deep lore discussion with practical Game Master advice, examining how to use the Nine Hells in a campaign without turning them into a generic fire-and-brimstone dungeon crawl. We dive into infernal politics, the Blood War, devil hierarchies, contracts, temptation, and the terrifying ways mortals become trapped in infernal systems that are often worse than outright violence. The result is equal parts fantasy travel guide, horror setting primer, and GM toolkit for building unforgettable planar adventures. The first five layers each become distinct settings rather than interchangeable hellscapes. We look at Avernus as a battlefield scarred by endless war, while Dis leans into paranoia, oppression, and urban dread. Minauros sinks into corruption and decay where ambition disappears beneath the muck, Phlegethos burns with passion and manipulation, and Stygia freezes everything beneath layers of betrayal and ancient secrets. Throughout the episode, we emphasize that the Nine Hells work best when every layer feels philosophically different rather than visually repetitive. We also spend time discussing how infernal settings create opportunities for morally complicated storytelling. Devils become terrifying not simply because they are powerful, but because they are patient, organized, and willing to weaponize contracts, systems, and temptation. One of the biggest themes throughout the episode is how lawful evil differs from chaotic evil and why devil-centered adventures often evolve into political thrillers instead of straightforward monster hunts. Fans of planar lore, cosmology, fiendish campaigns, and dark fantasy worldbuilding will find plenty of inspiration for their own games, especially Game Masters looking to build memorable extraplanar adventures filled with intrigue, danger, and terrible bargains. Key Takeaways The Nine Hells are structured around rigid hierarchy, law, and infernal bureaucracy rather than random destruction. Each layer of Baator has a distinct identity, environment, and thematic style of evil. Avernus functions as the front line of the Blood War and is defined by constant warfare and devastation. Dis emphasizes surveillance, paranoia, oppressive systems, and urban horror. Minauros represents corruption, greed, decay, and the crushing weight of ambition. Phlegethos focuses on temptation, desire, manipulation, and destructive passion. Stygia combines frozen wastelands with themes of betrayal, imprisonment, and hidden knowledge. Devils are most effective as manipulators and dealmakers rather than straightforward combat encounters. Infernal contracts create excellent storytelling tools for long-term campaign consequences. Lawful evil villains can be more terrifying than chaotic villains because they operate within organized systems. The Blood War provides a massive cosmic backdrop that can influence entire campaigns. Planar adventures work best when the planes feel alien, dangerous, and philosophically unique. The episode encourages Game Masters to treat the Nine Hells as living settings full of politics and intrigue instead of simple dungeon environments. Infernal adventures often become stories about temptation, compromise, and moral erosion. The hosts discuss practical ways to adapt planar lore into both D&D and Pathfinder campaigns. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
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56 MIN
PF2E FIGHTER BUILD PART 2: Basically Green Arrow With More Property Damage
MAY 7, 2026
PF2E FIGHTER BUILD PART 2: Basically Green Arrow With More Property Damage
The crew returns to finish building Pathfinder 2e Fighters, but first they must survive the true final boss of tabletop podcasting: technical difficulties, cursed spell names, mysterious bugs, and Tyler being physically defeated by his cat (again). Somewhere between Spider Missile, Bigby's Big Spider, and a cat-based sneak attack on the microphone cables, the episode remembers it is supposed to be about Fighters. Show Notes In this episode of the RPGBOT.Podcast, we continue building Pathfinder 2e Fighters from levels 11 through 20, and the class goes from reliable martial powerhouse to legally questionable blender with opinions. Randall keeps chasing the dream of the biggest possible hit, Tyler builds a reaction-fueled control monster with a gnome flickmace, and Ash leans into the archer fantasy with trick shots, ricochets, and enough arrows to make every hallway a liability. The discussion covers high-level Fighter class feats, armor and weapon proficiency progression, automatic bonus progression, ancestry feats, and the awkward joy of realizing halfway through a build that you should have planned for a composite longbow. Along the way, the hosts talk through why planning a Pathfinder 2e character to level 20 can save pain later, why Pathbuilder is a gift to society, and why high-level Fighters are so good at critting that some feats sound better than they actually are. Also, Quorra the cat attacks Tyler's setup, which is probably the most accurate simulation of a Pathfinder encounter in the entire episode. Key Takeaways Pathfinder 2e Fighters become legendary with their chosen weapon group at level 13, making them terrifyingly accurate compared to other martial characters. High-level Fighter feats can dramatically shape a build, from Whirlwind Strike and Overwhelming Blow to Impossible Volley and Weapon Supremacy. Automatic bonus progression helps track expected gear math, including armor bonuses, weapon damage dice, and apex attribute boosts. Planning a Pathfinder 2e build ahead matters, especially when weapon traits, feat chains, and ability boosts affect long-term effectiveness. Archery builds can work well, but they require more careful feat and equipment planning than some melee Fighter builds. Reactions become a huge part of Tyler's control build, especially with riposte options that punish enemies for missing. Weapon Supremacy is a strong capstone because being permanently quickened for extra Strikes is exactly what Fighters want. Cats remain undefeated against podcast equipment. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
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62 MIN
PF2 FIGHTER OPTIMIZATION PART 1: It's not overthinking if every choice could ruin your life
MAY 4, 2026
PF2 FIGHTER OPTIMIZATION PART 1: It's not overthinking if every choice could ruin your life
Show Notes In this episode, we dive into building Fighters for Pathfinder 2e! It's all about navigating complexity without getting overwhelmed. The hosts acknowledge the biggest hurdle for players coming from DnD 5e: the sheer number of meaningful choices. Instead of subclasses, the Fighter hands you a toolbox of feats that effectively become your build identity. That design philosophy is both liberating and intimidating. You can build almost anything, but you can also overthink everything. The crew frames this as analysis paralysis, a recurring theme in character optimization discussions. The solution is not to avoid complexity but to approach it with intent. Pick a concept first, then let the mechanics support it. We each lean into a different archetype. We get a stealthy archer sniper build focused on positioning and debuffs, a one handed combatant built around control and flexibility, and an action economy monster designed to squeeze every possible advantage out of each turn. These contrasting builds highlight one of the core strengths of the system: the same class can feel wildly different depending on your choices. The discussion also digs into foundational mechanics like proficiency scaling, crit math, and action economy. Fighters stand out immediately because they hit more often and crit more often. That alone shifts how you think about damage optimization. Instead of chasing bigger numbers, you are chasing consistency and frequency and getting the bigger numbers for free. There is also a strong emphasis on teamwork. Conditions like off guard and frightened are not just debuffs, they are party wide force multipliers. The system rewards coordination, and the builds reflect that. Even something as simple as positioning or a well timed demoralize can swing an encounter. We also discuss archetypes and variant rules like free archetype. While not used in this build, they're a powerful way to expand character identity without breaking the system's tight math (much). Key Takeaways Pathfinder 2e fighter build strategy revolves around feats acting as your subclass, giving you flexibility but also creating analysis paralysis The ABC vs CAB character creation debate shows that starting with class often leads to more cohesive builds Fighter optimization guide highlights that higher proficiency means more hits and more crits, which directly increases damage output Action economy optimization is a core theme, with builds focusing on reactions, free actions, and efficient turn usage Conditions like off guard and frightened are essential for both personal damage and party synergy Archer build Pathfinder 2e focuses on positioning, range management, and debuffing enemies for allies Melee fighter build strategy emphasizes control tools like grappling, tripping, and forcing enemy movement Weapon choice matters beyond damage, with traits and critical specialization effects shaping playstyle Pathfinder 2e proficiency system makes training levels critical, untrained skills quickly become unusable at higher levels Free archetype variant rule Pathfinder 2e allows for deeper customization but adds complexity and time investment Fighters are consistent damage dealers due to accuracy rather than burst mechanics, making them reliable in long encounters Team synergy and tactical positioning matter more than raw damage numbers in optimized builds Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
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68 MIN
2014 DnD 5e PALADIN Levels 5 - 20 (Remastered): The Path to Paladinhood; Character Build Tips and Tricks
MAY 2, 2026
2014 DnD 5e PALADIN Levels 5 - 20 (Remastered): The Path to Paladinhood; Character Build Tips and Tricks
Show Notes The second half of the paladin journey is where the class really comes into its own. From level 5 onward, the paladin build shifts from a dependable frontline support into something that feels like a true divine powerhouse. In this episode of the RPGBOT.Podcast, the discussion walks through those mid to high level milestones and shows how a solid character can evolve into a standout presence at the table. At this stage, we start to see just how impactful Extra Attack can be, boosting damage output and making Divine Smite far more consistent. Aura of Protection quickly becomes one of the defining features of a high level paladin, turning the character into a mobile defensive anchor that rewards smart positioning. As levels climb, features like Improved Divine Smite and various cleansing abilities reinforce the idea that the paladin is both a damage dealer and a stabilizing force for the party. A big part of the conversation focuses on optimizing paladin subclasses and how each sacred oath scales into late game play. Some lean into burst damage, others into control or support, and there is a clear emphasis on aligning those strengths with overall party strategy. At this point, players are encouraged to think beyond basic paladin tactics and start considering long term character optimization, action economy, and how the build fits into the group dynamic. Spellcasting becomes more nuanced as well. There is always that tension between spending spell slots on Divine Smite for immediate damage or holding them for utility and control spells. The episode offers practical paladin spell selection advice that helps balance those decisions so the character remains effective across different encounters. Multiclassing also comes up, with a thoughtful look at when it makes sense and when it may hold a character back. While there are some powerful multiclass paladin build options, the tradeoff is often a delay in key features that define the class at higher levels. A little restraint and planning can go a long way here. By the end, the focus expands beyond mechanics. The paladin at higher levels is not just filling a role but helping define the party's identity. There is a sense that this class naturally steps into a leadership position, capable of shifting the momentum of a fight while keeping everyone else in the game. Key Takeaways Paladin level progression from 5 to 20 introduces major power spikes like Extra Attack and Improved Divine Smite Aura of Protection stands out as one of the most powerful defensive abilities in DnD 5e A strong paladin build balances offense and support rather than focusing on just one role Divine Smite remains the core damage mechanic but requires careful spell slot management Thoughtful paladin spell selection helps maintain flexibility and effectiveness across encounters Sacred oath features scale differently so subclass choice has a big impact in late game play Multiclass paladin builds can be effective but often delay essential class features Positioning and action economy are key to maximizing aura benefits in combat High level paladins offer strong survivability and reliable frontline presence The paladin often becomes a central figure in both party strategy and narrative direction Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
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61 MIN