RPGBOT.Podcast
RPGBOT.Podcast

RPGBOT.Podcast

RPGBOT.net

Overview
Episodes

Details

The RPGBOT.Podcast is a thoughtful and sometimes humorous discussion about Tabletop Role Playing Games, including Dungeons and Dragons and Pathfinder as well as other TTRPGs. The discussion seeks to help players get the most out of TTRPGs by examining game mechanics and related subjects with a deep, analytic focus. The RPGBOT.Podcast includes a weekly episode; and The RPGBOT.News and The RPGBOT.Oneshot. You can find more information at https://rpgbot.net/ - Analysis, tools, and instructional articles for tabletop RPGs. Support us at the following links: Patreon: https://www.patreon.com/rpgbot BlueSky: https://bsky.app/profile/rpgbot.net TikTok: https://www.tiktok.com/@rpgbotdotnet The RPGBOT.Podcast was developed by RPGBOT.net and produced in association with The Leisure Illuminati.

Recent Episodes

HOW TO PLAY STAR WARS: EDGE OF THE EMPIRE 4: 10 out of 10, Would Play Again
APR 2, 2026
HOW TO PLAY STAR WARS: EDGE OF THE EMPIRE 4: 10 out of 10, Would Play Again
Show Notes In this final installment of the RPGBOT.Podcast How to Play Fantasy Flight Star Wars: Edge of the Empire series, the crew wraps things up with a deep dive into questions, answers, and overall system impressions after completing their multi-part Star Wars RPG actual play. After surviving pirate stations, clone cults, and barely escaping Imperial pursuit, the hosts analyze what worked, what didn't, and what makes the Fantasy Flight Games Star Wars RPG system stand out compared to other tabletop RPGs. The discussion opens with discusson of the system's signature narrative dice mechanics, widely praised for creating dynamic storytelling through success, advantage, threat, triumph, and despair results. The hosts emphasize how the dice system encourages collaborative storytelling and reduces reliance on binary success/failure outcomes, especially when supported by dice roller tools or the very cool but very expensive custom dice. From there, the conversation moves into practical gameplay considerations, including the pros and cons of using physical rulebooks vs digital tools. While the books are visually impressive, the lack of searchable digital resources creates friction (especially for online play) highlighting a common challenge in Fantasy Flight Star Wars RPG accessibility and cost in today's digital-heavy TTRPG landscape. We explore character effectiveness and build satisfaction, with players reflecting on how their builds performed during the actual play. What worked, what didn't, and how it help up against what we wanted from the fantasy of Star Wsars. The episode also pulls back the curtain on the adventure itself, with Tyler revealing behind-the-scenes design choices like the origin of the bizarre clone cult and reused campaign elements, offering insight into how to build memorable Star Wars RPG adventures and also whatever absolute madness drives Tyler's games. Key Takeaways The narrative dice system is the standout feature of Fantasy Flight Star Wars, enabling rich storytelling through multi-dimensional outcomes. Using a dice roller or custom dice is strongly recommended, as manual symbol interpretation slows gameplay significantly. Character roles feel impactful but uneven, with combat-focused builds shining more consistently than technical roles like slicing. Combat balance relies on GM intuition, as the system lacks traditional level-based scaling. The game can feel more lethal than Star Wars fiction, with player characters going down more easily than expected for cinematic heroes. Wound thresholds, strain, and critical injuries create meaningful tension, but may clash with the heroic fantasy tone. Enemy design (minions, rivals, nemeses) provides flexible encounter building and narrative pacing. Destiny Points add a strong collaborative storytelling element, allowing players and GMs to influence outcomes dynamically. Starship combat is cinematic but mechanically uneven, with shields feeling underpowered compared to other defensive options. Force powers scale through investment, offering flexibility but requiring XP commitment to reach cinematic potential. Lack of digital support is a major barrier, especially for online play and new players. Improvisation and GM creativity are essential, as the system thrives on narrative flexibility over rigid structure. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
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49 MIN
HOW TO PLAY STAR WARS: EDGE OF THE EMPIRE 3: Pt 3 - "In a galaxy where everything is broken..."
MAR 30, 2026
HOW TO PLAY STAR WARS: EDGE OF THE EMPIRE 3: Pt 3 - "In a galaxy where everything is broken..."
Show Notes In Part 3 of this Star Wars Edge of the Empire actual play, the RPGBOT crew finally delivers on the promise teased since Episode 1: full-on Star Wars space combat! And it is every bit as chaotic, cinematic, and barely-survivable as you'd hope. Picking up immediately after their explosive escape from the pirate station, the crew aboard the Malarkey finds themselves pursued by TIE fighters. What follows is a crash course in Fantasy Flight Games Star Wars starship combat mechanics, including initiative slots, range bands, shield management, and the ever-chaotic narrative dice system. Ash's pilot (Nehl) takes center stage, showcasing how gunnery checks, autofire mechanics, and Destiny Points can turn a desperate dogfight into a highlight reel of explosions. Meanwhile, Randall's Wookiee slicer (Fricata) attempts to disable enemy ships mid-combat using computers checks and slicing mechanics, with… mixed results. The real wildcard? Brap-Brap. The party's astromech droid is tasked with performing astrogation calculations to escape to hyperspace, but apparenly no one told him that the party was in hurry. A series of stunnin failures turn what should be a tactical retreat into a frantic, high-stakes fight for survival, pushing the ship and the crew to the brink. Peak Star Wars, honestly. Key Takeaways Starship combat in Fantasy Flight's Star Wars RPG emphasizes narrative over precision, using range bands instead of grids. Initiative slots (not fixed turns) allow flexible team strategy, letting players choose optimal action order. Autofire is incredibly powerful, especially when stacking advantage—capable of destroying multiple enemies in one turn. Destiny Points are critical for survival, enabling upgrades that can swing entire encounters. Astrogation is a bottleneck mechanic for escape, creating tension when the party is under pressure. Critical hits don't end the fight—they escalate it, adding narrative consequences like engine damage instead of instant destruction. Support roles (like slicing or repairs) matter, but can feel situational depending on enemy design. Shield management and evasive maneuvers are essential for survivability in multi-enemy encounters. Failure can still generate advantage, reinforcing the system's focus on story over binary outcomes Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
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62 MIN
UNDERWATER COMBAT (Remastered); Randall Sinks to the Bottom; Hilarity Ensues!
MAR 28, 2026
UNDERWATER COMBAT (Remastered); Randall Sinks to the Bottom; Hilarity Ensues!
The party stands heroically on the docks. The bard composes a sea shanty. The fighter sharpens his sword. The wizard prepares a speech about buoyancy physics he read on a forum at 3:00 AM. The rogue realizes sneak attack requires not drowning. The cleric discovers healing word does not cure lack of oxygen (or does it?). The DM Googles drowing rules mid-initiative because everyone forgot how breathing works. Welcome to underwater combat, where your character sheet becomes a flotation device and the real boss monster is physics. Show Notes In this episode the RPGBOT crew dives into underwater combat in tabletop RPGs (especially D&D 5e's mechanics), exploring how the environment radically changes tactics, character builds, spell effectiveness, and encounter design. From fighting sea monsters to exploring sunken cities, the episode focuses on helping both players and Dungeon Masters survive combat in aquatic environments. The hosts discuss how underwater encounters fundamentally alter normal assumptions about combat: movement slows, weapon effectiveness changes, ranged attacks suffer, and suddenly everyone cares deeply about breathing. Holding your breath and weapon limitations become major survival mechanics, sometimes more dangerous than the enemies themselves. They also cover adventure design inspiration from nautical campaigns and aquatic modules, emphasizing that underwater sessions feel memorable because they force players to rethink their habits. Instead of pure damage math, success often depends on preparation, environment-appropriate gear, teamwork, and creative problem solving. The episode balances mechanical analysis with humor, especially the universal tabletop experience of realizing too late that your character was designed exclusively for land combat and is now essentially a confused housecat thrown into the ocean. Ultimately, the crew frames underwater encounters as a powerful storytelling tool: when used intentionally, aquatic combat becomes less about hit points and more about tension, creative problem solving, and environmental immersion. Key Takeaways Underwater combat changes the meta: normal D&D 5e tactics don't always work the same way. Breathing mechanics and suffocation rules can be deadlier than monsters. Many weapons and ranged attacks are dramatically less effective underwater. Spell choice matters. Some spells become amazing while others become useless. Movement restrictions force teamwork and positioning strategy. Preparation (gear, magic, planning) beats raw DPR optimization. Aquatic encounters create memorable sessions because players must adapt. Environmental storytelling works best when mechanics reinforce danger. DMs should telegraph danger so failure feels fair, not arbitrary. Randall should not be trusted with physics experiments. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
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57 MIN
HOW TO PLAY STAR WARS: EDGE OF THE EMPIRE 3: Pt 2 - We accidentally started a Robot Cult.
MAR 26, 2026
HOW TO PLAY STAR WARS: EDGE OF THE EMPIRE 3: Pt 2 - We accidentally started a Robot Cult.
Last time on RPGBOT.Podcast: we attempted a stealth infiltration of a pirate space station and immediately turned it into a full-blown crisis involving the Empire. This time? It gets worse. Show Notes In Part 2 of this Star Wars Edge of the Empire actual play, the RPGBOT crew continues their mission to infiltrate a hidden pirate station and hack its central maintenance terminal, but things escalate in the most RPGBOT way possible. After escaping the chaos of an iconic Star Wars-style cantina and evading Imperial forces, the crew descends into the station's maintenance tunnels. What should have been a straightforward infiltration quickly turns bizarre when they encounter a massive group of inexplicable clones. While Fricata (the Wookiee slicer) attempts to complete the objective using computers checks and slicing mechanics, Nehl Bren (the Twi'lek smuggler) distracts the crowd using deception, persuasion, and sheer confidence. The slicing operation becomes a race against time, demonstrating how GMs can structure skill challenges in the Genesys / Edge of the Empire system. Just as the crew completes their objective and retrieves the data, they decide to liberate (maybe kidnap?) the clone cult's robotic deity and escape. Unfortunately, their exit is interrupted by the arrival of Imperial forces… including a familiar enemy from Nehl's past. The episode ends with a bang. Key Takeaways Actual play sessions highlight the strength of narrative dice systems, especially how Advantage and Threat shape scenes beyond success/failure. Improvisation is core to Star Wars RPG gameplay—players turned a random encounter into a full cult infiltration scenario. Skill challenges (like slicing a terminal) can be structured as multi-roll objectives to build tension. Social encounters can be as complex as combat, especially when dealing with unstable NPC groups. Creative roleplay can bypass traditional obstacles, including turning enemies into allies (or followers). Force powers and talents add narrative depth, even when they don't fully succeed. Destiny Points and narrative control mechanics reinforce the push-and-pull between players and GM. Edge of the Empire thrives on chaos, especially in morally gray Outer Rim scenarios. Recurring character backstories (like Nel's Imperial ties) are powerful tools for introducing conflict. No plan survives contact with the players. Ever. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
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67 MIN
HOW TO PLAY STAR WARS: EDGE OF THE EMPIRE 3: Pt 1 - Hack the Terminal, They Said. It'll Be Easy, They Said.
MAR 23, 2026
HOW TO PLAY STAR WARS: EDGE OF THE EMPIRE 3: Pt 1 - Hack the Terminal, They Said. It'll Be Easy, They Said.
Welcome back to the RPGBOT.Podcast, where we're teaching you how to play the Star Wars tabletop RPG the best possible way: by immediately committing crimes in space. In this episode, Randall introduces a Wookie slicer with Force powers on the run from the law, while Ash debuts a former Imperial smuggler who solves problems the traditional way: shooting first and then leaving without askin questions. Tyler GMs a Star Wars RPG actual play session which quickly becomes a chaotic adventure featuring pirate stations, suspicious hookahs, questionable dice math, and a cantina band legally required to play the same song forever. A mysterious employer named Fulcrum sends our heroes to a lawless Outer Rim space station to hack a maintenance terminal. Everything is going well until an Imperial Star Destroyer arrives and Ash's obligations immeditaly become a problem. Buckle up for an Edge of the Empire actual play. The dice are weird, the space criminals are weirder, and "failing forward" may be the players' only hope for success. Show Notes In this Star Wars TTRPG actual play episode, the RPGBOT crew dives into the Fantasy Flight Games Star Wars roleplaying system (Edge of the Empire) to demonstrate how the game works in practice. Through a chaotic but hilarious adventure, listeners get a hands-on look at the mechanics of the narrative dice, Destiny Points, and a small taste of combat. Randall plays Fricata, a Wookiee slicer with Force abilities and a confusing criminal history. Ash plays Nehlbren, a Twi'lek smuggler pilot who once served the Galactic Empire but is now carving out her own path in the galaxy's criminal underworld. A mysterious contact known only as "Fulcrum" hires them to infiltrate a hidden pirate station called Comfort Station. Access the station's central maintenance terminal, upload a program via a code cylinder (basically a Star Wars USB drive), retrieve encrypted data, destroy the evidence, and don't let anyone else get the data. Of course, nothing is ever simple in the Outer Rim. The players interact with shady NPCs, explore the environment, and begin scheming their way toward the maintenance systems. The episode also provides practical demonstrations of skill checks and how narrative dice results influence storytelling. If you've ever wondered how Edge of the Empire actually plays at the table, this episode is a perfect example. Key Takeaways Fantasy Flight's Star Wars RPG uses narrative dice, meaning results generate story outcomes beyond simple success or failure. Actual play sessions are one of the best ways to learn the system, showing how mechanics like Advantage and Threat influence the narrative. Character backgrounds drive story complications, such as Nelbren's Imperial past creating immediate conflict when the Empire appears. Social checks (Charm, Negotiation, Deception) can dramatically change encounters—even avoiding docking fees on a pirate station. Knowledge and perception checks help players navigate complex environments, especially when searching for hidden objectives. Slicing (hacking) is a core gameplay element in Edge of the Empire and often requires creative thinking. Force tokens create a dynamic resource pool shared between players and the GM, constantly shifting the narrative balance. The Cool vs Vigilance initiative system determines combat order depending on whether characters were prepared for the fight. Edge of the Empire emphasizes storytelling over rigid mechanics, encouraging improvisation and player creativity. Sometimes the best plan in a Star Wars RPG is still just shooting first. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
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72 MIN