Trying to save Checkers from a life of servitude, the remaining Guilders put their skills to the test battling the entity that has, in a matter of minutes, reversed the decades-long stillness of the Wavesliss Lake.
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Hello listeners! Welcome to another episode of Reckless A-Talk, our TTRPG interview show where we sit down with some of our favorite writers, players, GMs, and streamers to get to know a little bit more about what makes them who they are.
I am as always your host GM Nathan, I use he/him pronouns, and this week I got to expand my mind and laugh a lot with renowned game designer Spencer Campbell of Gila RPGs!
That name is possibly familiar to longtime Reckless A-Talk listeners, as he and his games have been listed as a huge inspirations for several of our guests.
Spencer is a design whirlwind, and has put out several really diverse, unique, and award-winning games over the last few years. That includes the punchy LUMEN system and Creator Kit, HUNT a game about a doomed knightly order going on a final quest, the monster hunting game SLAYERS, and the solo souls-like game REAP.
Seriously, that’s just a portion of what he’s written, and SO MANY of them take really novel approaches with what is fun about games. Sometimes there’s no dice, no health, loot pools, approaches instead of skills, all kinds of really good stuff that we get to talk about in this episode.
Plus we talk a lot about the importance of connection in the TTRPG space, trying to protect your sanity online, his background in cognitive psychology and, as usual, tons more.
AS OF THIS EPISODE his latest game LOOT all about fantastical item gathering, combat, exploration and base building is crowdfunding. I am SUPER excited to see that full release, which we get into during this chat. Links to that and everything we talked about are in the show notes, as always.
If you enjoy this episode please go check out some of our other Reckless A-Talk interviews and maybe even our actual play episodes.
With that - I’ll see you next time! Enjoy.
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Edited by Nathan Lurz and Jonathan Zhang
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LINKS
The creature responsible for the current non-waveless status of the Waveless Lake reveals itself and attacks the Guilders. But what does it want? And can it be stopped before all of them fall under the sway of the ancient creature?
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The Guilders find out about the Lake (formerly known as Waveless) and head to the island to find out what happened. Could it have something to do with the shrine to Saint Stillwater that is supposedly somewhere on the island?
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Under Checkers’ watchful eye, the children explore the island in the middle of the Waveless Lake while competing in a Grung-inspired competition and spooky cave exploration.
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