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Join Dave and special guest Jesse Guarascia (noclip, noclip_2 and more) as they strengthen their block-pushing muscles for a deep dive into Isles of Sea and Sky (Cicada Games, 2024). They discuss its rich world full of secrets, why Sokoban-style puzzles feel like a great foundation for weird narratives or layers of secrets, whether the open-ended design works well, and much more. As always, no spoilers for a while.
Guest info: Jesse Guarascia (he/him)
Check out noclip https://www.youtube.com/@NoclipDocs
And check out noclip2 https://www.youtube.com/@Noclip2
And Blowback! https://blowback.show/
Follow on Bluesky https://bsky.app/profile/jesseguarascia.com
TIMESTAMPS
0:00 Title
0:22 Introductions
6:16 Our Histories with Isles of Sea and Sky
11:26 Top-Level Thoughts
18:38 Game Setup and Open Structure
29:19 Puzzle Design
40:40 Sokoban as a Base Layer for Building Secrets
53:15 Visual Design
1:00:00 Music and Sound
1:03:32 Who Should Play?
1:08:28 Jesse's Work at NoClip and More
1:16:53 Spoiler Wall and Patron Thank-Yous
1:19:17 Spoiler Section
Music used in the episode is credited to Craig Collver. Tracks used: Isles of Sea and Sky, Ancient Island, Stoney Cliffs, Tidal Reef, From Sea to Sky
Cover art by Jack Allen- find him at https://linktr.ee/JackAllenCaricaturesSupport Tales from the Backlog