Third Person met up with the incredible folks from Worldbuilding for Masochists to discuss what it’s like worldbuild as a team.

Worldbuilding means getting to “play god” – so how does that take a different shape when you’re part of a pantheon rather than the One True Ruler of your world? Xen, Matt Roen, and Sara Wile, the creative trio behind Midst, a surreal sci-fi fantasy audio drama now produced by Critical Role Productions, join Worldbuilding for Masochists to discuss co-creating a world and the stories that happen within it!

When working as a team, how do you divide the labor? What's the balance of talents on your team, and how can you best get those skills to flow together? Words, art, sounds, shapes, motion -- all these tools can help to tell a larger story. How is co-worldbuilding for an audio drama like or unlike other forms of cooperative storytelling, like theater, gaming, and immersive experiences? We also discuss the joy of crafting the intricate details of a world and how creating the tiny details can actually communicate a great deal about the worldbuilding.
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Midst

Critical Role

Worldbuilding for Masochists || Team Efforts, featuring THIRD PERSON (Xen, Matt Roen, and Sara Wile)

MAR 12, 202583 MIN
Midst

Worldbuilding for Masochists || Team Efforts, featuring THIRD PERSON (Xen, Matt Roen, and Sara Wile)

MAR 12, 202583 MIN

Description

Third Person met up with the incredible folks from Worldbuilding for Masochists to discuss what it’s like worldbuild as a team.


Worldbuilding means getting to “play god” – so how does that take a different shape when you’re part of a pantheon rather than the One True Ruler of your world? Xen, Matt Roen, and Sara Wile, the creative trio behind Midst, a surreal sci-fi fantasy audio drama now produced by Critical Role Productions, join Worldbuilding for Masochists to discuss co-creating a world and the stories that happen within it!


When working as a team, how do you divide the labor? What's the balance of talents on your team, and how can you best get those skills to flow together? Words, art, sounds, shapes, motion -- all these tools can help to tell a larger story. How is co-worldbuilding for an audio drama like or unlike other forms of cooperative storytelling, like theater, gaming, and immersive experiences? We also discuss the joy of crafting the intricate details of a world and how creating the tiny details can actually communicate a great deal about the worldbuilding.

Learn more about your ad choices. Visit megaphone.fm/adchoices