<description>&lt;p&gt;Transcripts available at diceexploder.com&lt;/p&gt;&lt;p&gt;My new game Band-Aids &amp;amp; Bullet Holes is still on Kickstarter! Check it out today.&lt;/p&gt;&lt;p&gt;In honor of BABH, this month on Dice Exploder I&amp;#39;m covering mechanics from other games that inspired it. In keeping with this show&amp;#39;s increasingly loose definition of &amp;#34;mechanic,&amp;#34; today I&amp;#39;m joined by Sam Roberts (Escape from Dino Island) to tackle one of this game&amp;#39;s greatest influences: the 2014 Keanu Reeves movie John Wick.&lt;/p&gt;&lt;p&gt;The first half of this ep is basically a movie podcast. We go deep on what makes John Wick tick (in brief: the first 30 minutes). But the back half we get into the extremely popular concept within indie rpgs of genre emulation: making games that evoke another piece of media or genre of media. What makes genre emulation work? What do we think most people get wrong when they attempt to do it? And is it even a worthy goal?&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Further Reading&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="https://www.kickstarter.com/projects/sdunnewold/band-aids-and-bullet-holes" rel="nofollow"&gt;Back Band-Aids &amp;amp; Bullet Holes on Kickstarter now&lt;/a&gt;&lt;span&gt;!&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span&gt;John Wick (2014)&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="https://samnite.itch.io/escapefromdinoisland" rel="nofollow"&gt;Escape from Dino Island&lt;/a&gt;&lt;span&gt; by Sam Roberts and Sam Tung&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Socials&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;span&gt;Sam Roberts on &lt;/span&gt;&lt;a href="https://bsky.app/profile/austinwalker.bsky.social" rel="nofollow"&gt;Bluesky&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;span&gt;Sam Dunnewold on &lt;/span&gt;&lt;a href="https://bsky.app/profile/sdunnewold.bsky.social" rel="nofollow"&gt;Bluesky&lt;/a&gt;&lt;span&gt; and &lt;/span&gt;&lt;a href="https://sdunnewold.itch.io/" rel="nofollow"&gt;itch&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;span&gt;The Dice Exploder blog is at &lt;/span&gt;&lt;a href="http://www.diceexploder.com" rel="nofollow"&gt;diceexploder.com&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;span&gt;Join the &lt;/span&gt;&lt;a href="https://discord.gg/PhJStRPQDa" rel="nofollow"&gt;Dice Exploder Discord&lt;/a&gt;&lt;span&gt; to talk about the show!&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Credits&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;span&gt;Our logo was designed by &lt;/span&gt;&lt;a href="https://bsky.app/profile/sporgory.bsky.social" rel="nofollow"&gt;sporgory&lt;/a&gt;&lt;span&gt;, our ad music is Lilypads by Travis Tessmer, and our theme song is &lt;/span&gt;&lt;a href="https://soundcloud.com/purelygrey/sunset-bridge" rel="nofollow"&gt;Sunset Bridge&lt;/a&gt;&lt;span&gt; by Purely Grey.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span&gt;This episode was edited by Em Acosta&lt;/span&gt;&lt;/p&gt;</description>

Dice Exploder

Sam Dunnewold

John Wick (2014) and Genre Emulation with Sam Roberts

MAY 12, 202665 MIN
Dice Exploder

John Wick (2014) and Genre Emulation with Sam Roberts

MAY 12, 202665 MIN

Description

Transcripts available at diceexploder.comMy new game Band-Aids & Bullet Holes is still on Kickstarter! Check it out today.In honor of BABH, this month on Dice Exploder I'm covering mechanics from other games that inspired it. In keeping with this show's increasingly loose definition of "mechanic," today I'm joined by Sam Roberts (Escape from Dino Island) to tackle one of this game's greatest influences: the 2014 Keanu Reeves movie John Wick.The first half of this ep is basically a movie podcast. We go deep on what makes John Wick tick (in brief: the first 30 minutes). But the back half we get into the extremely popular concept within indie rpgs of genre emulation: making games that evoke another piece of media or genre of media. What makes genre emulation work? What do we think most people get wrong when they attempt to do it? And is it even a worthy goal?Further ReadingBack Band-Aids & Bullet Holes on Kickstarter now!John Wick (2014)Escape from Dino Island by Sam Roberts and Sam TungSocialsSam Roberts on BlueskySam Dunnewold on Bluesky and itchThe Dice Exploder blog is at diceexploder.comJoin the Dice Exploder Discord to talk about the show!CreditsOur logo was designed by sporgory, our ad music is Lilypads by Travis Tessmer, and our theme song is Sunset Bridge by Purely Grey.This episode was edited by Em Acosta