Star Trek MTG Legends Review: How We'd Build These Decks
Brothers Travis and Benjamin review legendary creatures and commander ideas from the upcoming Magic: The Gathering Star Trek set, sharing how the cards connect to Star Trek lore and their own deck-building plans. They also reflect on how the crossover is introducing Magic players to Star Trek, a fandom that shaped their childhood. Reviewing Star Trek Legends cards to see how these characters perform in your next commander deck. We analyze the best mechanics. We break down the abilities of iconic figures like Captain Jean-Luc Picard, Will Riker, and Mr. Spock to determine their viability on the battlefield. By examining how these specific Magic the Gathering cards interact with current rules, you can decide which legendary creatures are worth a slot in your list. Whether you are looking to pilot Captain James T. Kirk or utilize the unique utility of Seven of Nine, we assess the power level of each character. This analysis helps you build a more cohesive strategy based on the synergy these cards offer to your commander deck. Subscribe for more MTG strategy guides, and comment below which character you want covered next. Chapters 00:00 Why Star Trek is personal for the brothers 05:32 Picard, Crusher, and McCoy: white-card synergies 10:15 Geordi, Spock, and blue’s charge-counter potential 12:35 The HMS Bounty, whales, and Scotty’s graveyard trick 18:22 Giorgio turns life payment into officer tokens 21:27 Kirk’s empty-hand value and Riker’s landfall engine 26:30 Building Q around one repeatable spell 31:20 Sisko, Janeway, and USS Discovery in mono green 35:06 Kira and the Borg artifact-creature commanders 40:22 Seven of Nine, modal spells, and card draw 44:07 Star Trek memories and the crossover conversation