What is a “game?” It only matters in context. When we examine things as games to learn from them, what does that mean? Any useful definition of game used as a critical lens must encompass Soccer, Candy Land, Sim City, Doom, and Gone Home. But Candy Land doesn’t have any player choice. Is it just … Continue reading Ludus Novus 028: Candyland: Game as Critical Lens →

Ludus Novus

Gregory Avery-Weir

Ludus Novus 028: Candyland: Game as Critical Lens

SEP 4, 201816 MIN
Ludus Novus

Ludus Novus 028: Candyland: Game as Critical Lens

SEP 4, 201816 MIN

Description

What is a “game?” It only matters in context. When we examine things as games to learn from them, what does that mean? Any useful definition of game used as a critical lens must encompass Soccer, Candy Land, Sim City, Doom, and Gone Home. But Candy Land doesn’t have any player choice. Is it just … Continue reading Ludus Novus 028: Candyland: Game as Critical Lens →