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Closing Out he Month In Geeky Style <br />
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Geeky Week<br />
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* Flynstress<br />
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* PRS<br />
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* Flynn<br />
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Chabby<br />
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* If You Know Where They Are Tell Us &amp; Win<br />
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GRD Mail<br />
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* Bill Likes Cats<br />
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Break<br />
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* <a href="https://pseudopod.org/">Pseuodopod</a><br />
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Geek News<br />
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* <a href="https://www.npr.org/2025/02/27/nx-s1-5308606/planet-parade-sky-february?fbclid=IwY2xjawIuCSxleHRuA2FlbQIxMAABHYSkMi-ofKEddBa-4Bv8GeGWpNpVadRFQkpJW097Qgw6cgm0xVm8bj8SBQ_aem_PNUabAAW82jQFk_IoV7_-w">It&#8217;s Full Of Stars</a><br />
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* <a href="https://www.darkhorizons.com/john-lithgow-to-play-dumbledore-for-hbo/">House Republicans Share &#8216;Epstein Files&#8217; Link That Rick Rolls</a><br />
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* <a href="http://Talk about a critical hit. Researchers at University College Cork have published a report that suggests that playing Dungeons &amp; Dragons can be a boon for mental health.   This new study lays the groundwork for clinicians and psychologists to further investigate the fantasy tabletop role-playing game’s therapeutic potential.  D&amp;D – as players call it – fosters creativity and collaboration by demanding frequent group meetings over extended periods.  “I love seeing D&amp;D popularized for its therapeutic benefits,” Joel Frank, PhD, a licensed clinical psychologist and neuropsychologist at Duality Psychological Services, said. “Not only do I have a group I meet with weekly to play campaigns, but I’ve also utilized character-building and scenario management roleplays in groups I’ve facilitated in the past.”  A Recent Resurgence The pandemic didn’t just mark the return of baking at home, handwashing, and jigsaw puzzles. It also resurrected a 50-year-old game – just like one of its characters. In 2020 alone, D&amp;D sales jumped 33 percent, making it the most successful year in the game’s history.  So it makes sense that researchers would look at how the game influences the mental health of “average” players. The study, appearing in the latest edition of the International Journal of Role-Playing, revealed that players enjoyed a strong sense of control in-game, especially when they struggled with feelings of powerlessness in real life.   The study also identified other critical benefits, such as escapism, self-exploration, creative expression, caregiving, social support, and routine.  Orla Walsh, the study lead and a PhD researcher at UCC’s School of Applied Psychology, highlighted the benefits.  “Our research found that players discussed the benefits of escapism that accompanied playing D&amp;D, and the positive impact that this had on their mental health,” Walsh said in a press release. “Players reported feeling a strong sense of control in-game … when they felt they did not have control outside of the game. Whilst many hobbies may allow for creative expression, D&amp;D uniquely allows players to collaboratively build and inhabit worlds of their creation.”  Walsh also highlighted the emotional and social connections the games foster.  “The social support nurtured by playing D&amp;D gives players emotional and social connection and offers them a space in which they can express themselves freely,” Walsh added. “While social support is a recognized benefit of many group activities, the collaborative storytelling aspect of D&amp;D fosters a unique sense of camaraderie and shared experience among players.”  D&amp;D as a Therapeutic Aid The study suggests that D&amp;D has significant potential for therapeutic use. Its players felt more comfortable exploring problems and practicing skill...

Geek Radio Daily

The Wonderful Billy Flynn, The Flynstress, and Podcastings Rich Sigfrit

GRDsWeekly 332 – About To March

FEB 28, 202552 MIN
Geek Radio Daily

GRDsWeekly 332 – About To March

FEB 28, 202552 MIN

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Closing Out he Month In Geeky Style Geeky Week Chabby GRD Mail Break Geek News Jimmy The Cab Driver