3 Bit Design

3BitDesign

What Remains of Edith Finch in 3 bits

SEP 4, 202639 MIN

Description

Tristan and Oliver grab their notebook and hop on a ferry to get a glimpse into the extraordinary lives of Giant Sparrow’s What Remains of Edith Finch, coming away with these three bits: Character Anthology - Exploring the house as a narrative tool and building characters room by room Vignette Controls - Tapping into a variety of genres and playstyles to give each character’s perspective a unique personality Impossible Architecture - Keeping the player actively engaged in linear exploration through unexpected spaces and defying limitations Let us know what you think: 3-Bit Design: @3bitdesign Oliver - @oliverwauters Tristan - @theatrewalker Or email - [email protected] Leave us a review! Some references: What Remains of Edith Finch and the UX of Storytelling & Immersion - ishikasoni, Medium (article) Dissecting Finches: A Critical Analysis of the Mechanics of the Unique Artistic Game What Remains of Edith Finch - Daniel Podgorski, The Gemsbok (article) Weaving 13 Prototypes into 1 Game: Lessons from Edith Finch - Ian Dallas, GDC talk (video) ‘Edith Finch’ shows that more creative, thoughtful, and joyful games are possible - Jackson Wagner (video essay) The Distributed Art Direction of Edith Finch - Chelsea Hash, GDC talk (video) What Remains of Edith Finch writer and creative director Ian Dallas chats about making the game - Page One - The writer’s podcast (video) PlayStation Experience | Edith Finch: The Inspirations of Giant Sparrow Panel - Playstation (video)