Darby McDevitt is a narrative director and writer at Ubisoft . He’s worked on multiple games in the Assassin’s Creed franchise, which spans time periods from Ancient Greece to Victorian England. But what does it mean to be a writer on a massive video game where your character is mostly running, climbing, jumping and fighting? The key to his work lies in historical research, but he is sometimes torn between what would actually happen and what pop culture has trained us to expect from different eras of history. We also discuss his new novel, The Halter, which imagines a future where virtual reality is so realistic and addictive that people abandon their real lives and have to be tracked down. This is the first episode in a multi-part series on video games. 
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Imaginary Worlds

Eric Molinsky | Daylight Media

Making History with Assassin's Creed

JAN 14, 202636 MIN
Imaginary Worlds

Making History with Assassin's Creed

JAN 14, 202636 MIN

Description

Darby McDevitt is a narrative director and writer at Ubisoft . He’s worked on multiple games in the Assassin’s Creed franchise, which spans time periods from Ancient Greece to Victorian England. But what does it mean to be a writer on a massive video game where your character is mostly running, climbing, jumping and fighting? The key to his work lies in historical research, but he is sometimes torn between what would actually happen and what pop culture has trained us to expect from different eras of history. We also discuss his new novel, The Halter, which imagines a future where virtual reality is so realistic and addictive that people abandon their real lives and have to be tracked down. This is the first episode in a multi-part series on video games. Learn more about your ad choices. Visit podcastchoices.com/adchoices