<description>
        &lt;p&gt;My guest today is Bernardo Letayf, we’re exploring not one but two chapters he contributed to the GameChangers Anthology. His first, Problems, Users, and Actions: Creating the Learner Journey, offers a clear, actionable model for designing meaningful engagement. His second, Love, Happiness, and Engagement: A Reflection, goes deeper—challenging us to think differently about what truly drives learning and connection. Bernardo is the founder of BLUERABBIT, creator of the BLUERABBIT gamification platform, and a pioneer in designing experiences that make learning measurable, meaningful, and fun. He’s worked with educators and organizations around the world to help them build game-based learning ecosystems that sustain motivation and growth.&lt;/p&gt;
      </description>

The Gamification Quest

Monica Cornetti

GameChangers: Bernardo Letayf

OCT 18, 202541 MIN
The Gamification Quest

GameChangers: Bernardo Letayf

OCT 18, 202541 MIN

Description

My guest today is Bernardo Letayf, we’re exploring not one but two chapters he contributed to the GameChangers Anthology. His first, Problems, Users, and Actions: Creating the Learner Journey, offers a clear, actionable model for designing meaningful engagement. His second, Love, Happiness, and Engagement: A Reflection, goes deeper—challenging us to think differently about what truly drives learning and connection. Bernardo is the founder of BLUERABBIT, creator of the BLUERABBIT gamification platform, and a pioneer in designing experiences that make learning measurable, meaningful, and fun. He’s worked with educators and organizations around the world to help them build game-based learning ecosystems that sustain motivation and growth.