Entertain This!

Hayden, Mitch, and Tom

Blood Of The Dawnwalker and Plague Tales: The Episode of 14th Century Disease

OCT 5, 202666 MIN

Description

Send us Fan Mail Halo might be changing hands again, AI is creeping deeper into game production, and somehow we still end up arguing about vampires. We start by breaking down Blood of the Dawnwalker, an open world RPG that leans hard into consequence and time pressure. The premise grabbed us: a 14th century valley under a vampire’s rule, a recurring blood tax, and a hero who fights like a human in daylight but turns into a monster at night. That day-night switch completely changes how you approach combat, upgrades, and even conversations.  From there we zoom out into the bigger question a lot of players are asking: why do some modern games cost hundreds of millions, and can smaller studios compete? We talk about responsible AI use in game development, where it can help a team ship a real product, and where it still fails like stiff performances and uncanny visuals. Then we shift to Plague Tale: Resonance, a Game Pass-friendly story game with improved combat, stealth puzzles, and a single roaming threat that punishes sloppy movement in the dark.  We wrap with Space Marine 2 impressions after new updates, plus the headline that Activision is taking over Halo and what that could mean for campaign, multiplayer progression, and live service monetization. And because it’s October, we end with vampire trivia that goes off the rails. Subscribe, share the episode with a friend who loves games, and leave a review if you want more weekly debates like this. What would make you trust a new Halo again? Support the show