#215 - Rico Flores On Uncharted 4, Naughty Dog's Engine, Crunch, Animation, Bruce Straley, DEFECT..

AUG 24, 202665 MIN

Description

Rico Flores is an animator who is best known for his tenure on Uncharted 3 & 4, he is currently at emptyvessel working on their game DEFECT #uncharted4 #uncharted #uncharted3 TWITTER - @r1c00 WEBSITE - https://www.emptyvessel.io/ TIMESTAMPS 00:00 - Intro 00:34 - Animating Doors Is Tedious/Naughty Dog Has A Door System 03:12 - Being Chucked In The Deep End On Uncharted 3/How Rico Got Hired 08:10 - Rico Had No Idea How Prestigious Naughty Dog Was When He Got Hired 08:47 - Being Interviewed At Naughty Dog 09:58 - Working On Uncharted 4 12:15 - Assets On Uncharted 4 Werent Carried Over From Uncharted 3/Mocap 14:00 - The Benefits Of Mocap 17:13 - You Could Shoot Mocap As Much As You Wanted At Naughty Dog 20:00 - Naughty Dog’s Flat Structure 22:50 - Intergalactic 25:10 - Crunch On Uncharted 4 28:43 - Staying Healthy While Doing Crunch 31:11 - Commuting Time In L.A. 33:05 - Why Rico Left Naughty Dog/Naughty Dog Pay 36:46 - Culture Of Bioware/Incorporating ND Culture Into Bioware 38:10 - Emptyvessel/Meeting Emanuel Palilic/AAA Isn’t Safe For Devs Now 42:20 - Destructible Terrain In DEFECT/Optimisation 44:45 - Single Player Will Be In DEFECT As Well 46:43 - Mick Gordon 47:43 - Q+A - How Naughty Dog Pull Off Animations Ahead Of It’s Time 50:15 - Naughty Dog’s Engine 52:10 - Q+A - Biggest Challenge In Animating Nathan Drake 54:00 - Working With Programmers 57:12 - Q+A - What Challenge Kept You Up At Night 59:59 - Institutional Knowledge/Microsoft Layoffs 1:01:26 - Working With Bruce Straley 1:02:50 - Where To Follow Rico Flores/Follow DEFECT