#220 - Jérémy Hartvick Speaks On GTA 6, RDR2, Rockstar, Mission Design Leadership

OCT 19, 202673 MIN

Description

Jérémy Hartvick is a former designer at Rockstar, best known for his work on RDR2 (he left Rockstar early in 2020). In this episode, Jérémy shares insights from his experience at Rockstar, discussing leadership, mission design, technical challenges, and the future of game development.CONSULTING WEBSITE - https://jeremyhartvick.com/ TIMESTAMPS 00:00 - Intro 01:03 - Having A Good Leader At Rockstar 03:00 - Moving Into Leadership 05:00 - Modern Day Leadership Is Different 07:50 - Jeremy’s Goals At Rockstar & In The Industry 09:50 - Rockstar Has The Best Engineers 13:00 - Doing Mission Design 14:30 - Work On Horseman Apocalypse & Honor Amongst Thieves In RDR2 16:00 - Working On Details In RDR2/Rockstar Has No Centralised AI System 18:50 - Pitching A Mission In A Rockstar Game 21:15 - Internal Deadlines At Rockstar 23:40 - Cross Collaboration Between The Different R* Studios 25:40 - Not Being Able To Separate Work From Personal Life 28:09 - Doing 100 Hour Weeks On RDR2 31:20 - Having To Standout Compared To Everyone Else 34:26 - Your Job Is Largely Safe At Rockstar 35:28 - Why Jeremy Left Rockstar 37:30 - GTA 6 39:30 - How Programmers Optimize Rockstar Games 42:20 - You Can Hire Devs For Greater Concessions Now 43:40 - The Game Industry Needs A Restructure 45:45 - Asia Is Now Making The Best Games 49:20 - Hollywood Has Indoctrinated Western Devs To Make Cinematic Games 55:40 - Jeremy’s Future Endeveurs 57:45 - Q+A - How Much Do Designers & Writers Collaborate With Missions 59:14 - Q+A - What Missions Were Possible From More Powerful Hardware 1:01:30 - Todd Howard/You Can Do Everything 1:03:47 - Switch 2/Building Games Around Hardware 1:05:15 - GTA 6 Port Potential On Switch 2 1:08:34 - Q+A - Were There Any Missions That Were Cut From RDR2 1:10:20 - Eye Of Sauron/Sam Houser 1:11:50 - Where To Follow Jeremy/Jeremy’s Consulting Website