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Kiwi Talkz
Kiwi
#222 - Ryan Trowbridge Speaks On Uncharted, Neil Druckmann, Naughty Dog, Perfect Dark Cancellation
NOV 2, 202670 MIN
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Description
In this episode Ryan Trowbridge shares his journey in game development, focusing on facial animation technology, leadership at Naughty Dog, and pushing creative boundaries in AAA titles.
#naughtydog #uncharted4 #uncharted
TIMESTAMPS -
00:00 - Intro
00:28 - How Seeing Gollum In LOTR Impacted Ryan As An Artist
02:08 - Upgrading The Facial System For Uncharted 4
07:00 - Naughty Dogs Engine
08:53 - Moving Into A Leadership Role At Naughty Dog
10:34 - No Producers At Naughty Dog/The Lead’s Role
12:29 - ND Created Their Own Ticket Tracking System
14:10 - The Devs Just Wing It Every Day At Work
16:10 - Creating Pirates In Uncharted 1/Prototyping Quickly
17:15 - Working With Neil Druckmann/Neil Taking Over On Uncharted 4
22:05 - Early Production On Uncharted 4/Skin Pores
23:30 - Everyone At ND Is An Artist
26:20 - Drake Had 60,00 Animations In Uncharted 4
28:13 - Attention To Detail At ND
30:00 - ND Doesnt Makes Games On A Production Schedule
31:00 - Uncharted 1/Gears Of War Influenced Uncharted 2
33:15 - Pushing The Envelope On Uncharted 2/Rockstar Influences
38:30 - Pushing The Tech On Uncharted 4
40:15 - Crunch On Uncharted 4
43:31 - Becoming A Wizard At Python
46:37 - Interview At Naughty Dog/Building Characters With More Detail
50:16 - Working With Amy Hennig/Automation Flaps
52:30 - Automated Lip Syncing
53:14 - Working On Perfect Dark Before It Was Cancelled
56:00 - What Ryan Looks For When He Interviews Devs For Roles
58:26 - Working On Perfect Dark Before It Was Cancelled Part 2
1:03:14 - Q+A - How Do You Set The Bar For Character Quality
1:04:57 - Q+A - Where Was Inspiration Taken For The Fighting Style Of Drake
1:07:40 - Where To Follow Ryan Trowbridge/Artstation
1:08:51 - People Lying In Interviews At ND/NDAs

