#222 - Ryan Trowbridge Speaks On Uncharted, Neil Druckmann, Naughty Dog, Perfect Dark Cancellation

NOV 2, 202670 MIN

Description

In this episode Ryan Trowbridge shares his journey in game development, focusing on facial animation technology, leadership at Naughty Dog, and pushing creative boundaries in AAA titles. #naughtydog #uncharted4 #uncharted TIMESTAMPS - 00:00 - Intro 00:28 - How Seeing Gollum In LOTR Impacted Ryan As An Artist 02:08 - Upgrading The Facial System For Uncharted 4 07:00 - Naughty Dogs Engine 08:53 - Moving Into A Leadership Role At Naughty Dog 10:34 - No Producers At Naughty Dog/The Lead’s Role 12:29 - ND Created Their Own Ticket Tracking System 14:10 - The Devs Just Wing It Every Day At Work 16:10 - Creating Pirates In Uncharted 1/Prototyping Quickly 17:15 - Working With Neil Druckmann/Neil Taking Over On Uncharted 4 22:05 - Early Production On Uncharted 4/Skin Pores 23:30 - Everyone At ND Is An Artist 26:20 - Drake Had 60,00 Animations In Uncharted 4 28:13 - Attention To Detail At ND 30:00 - ND Doesnt Makes Games On A Production Schedule 31:00 - Uncharted 1/Gears Of War Influenced Uncharted 2 33:15 - Pushing The Envelope On Uncharted 2/Rockstar Influences 38:30 - Pushing The Tech On Uncharted 4 40:15 - Crunch On Uncharted 4 43:31 - Becoming A Wizard At Python 46:37 - Interview At Naughty Dog/Building Characters With More Detail 50:16 - Working With Amy Hennig/Automation Flaps 52:30 - Automated Lip Syncing 53:14 - Working On Perfect Dark Before It Was Cancelled 56:00 - What Ryan Looks For When He Interviews Devs For Roles 58:26 - Working On Perfect Dark Before It Was Cancelled Part 2 1:03:14 - Q+A - How Do You Set The Bar For Character Quality 1:04:57 - Q+A - Where Was Inspiration Taken For The Fighting Style Of Drake 1:07:40 - Where To Follow Ryan Trowbridge/Artstation 1:08:51 - People Lying In Interviews At ND/NDAs