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Kiwi Talkz
Kiwi
Metroid Prime 4 Review With Ex Retro Studios Developer (Jack Mathews)
OCT 26, 202682 MIN
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Description
It took a long while to get here! Finally after much delay here is the review of Metroid Prime 4 with my good friend Jack Mathews (Lead Technical Engineer On Metroid Prime Trilogy) In this episode, Jack Mathews and I analyze the development, design, and production challenges of Metroid Prime 4.
#metroidprime4 #metroid #nintendo
iF YOU WANT TO BUY JACKS WIFES COOK BOOK YOU CAN GET IT HERE https://www.amazon.com/dp/0593853148?lv=shuf&channelId=500&plpRedirect=mhFallback
TIMESTAMPS
00:00 - Intro
01:25 - Metroid Prime 4 Overview
04:00 - Nintendo & Retro’s Collaborations On Metroid Prime Trilogy
06:38 - Mark Pacini Knew How To Deal With Tanabe
08:04 - Working With Risa Tabata
11:05 - Tanabe Is The Reason Prime 4 Is The Game It Is
12:01 - Memory Fruit/Certification Whiplash
13:45 - Jack Breaks Down The Intro Of The Game
18:30 - Sol Valley/Shrines
20:00 - Federation Marines
21:00 - Federation Faces In Prime 3
22:00 - Retro Studios Artists
23:14 - Why Tanabe Is Obsessed With The Federation
24:30 - The NPCs Weren’t Necessary/Prime 3 NPCs
26:15 - Ice Belt/Grievers Climbing Through The Walls
28:30 - Missiles Alerting Grievers In The Mines
31:18 - Jack Thinks Samus Should Never Talk
33:30 - Sylux’s Origins Was Terrible
35:00 - Metroid’s Presence Was Pointless
37:15 - Retro Getting Handed Bandai Namco’s Version Of Prime 4
39:45 - Why Sol Valley Didnt Work From A Production Standpoint
45:40 - Original Idea For Samus’ Ship In Prime 3
48:15 - Missing Visors, Speedbooster & Screw Attack
49:15 - The Vi-O-La
51:30 - Jack Played Prime 4 Mostly In Handheld
53:35 - Free Aim Issues On The Bosses/Mouse-Mode
56:30 - Prime 4 Is A Technical Marvel
59:45 - Retro Wont Make Metroid Prime 5 or Prime 2 Remastered
1:01:44 - Retro Is Done With Metroid
1:03:22 - Item Upgrades Are Uninspired
1:05:30 - Prime 4 Wasn’t Innovative
1:07:45 - Mark Pacini Is One Of The Best Systems Designers Ever
1:09:29 - Metroid Prime Trilogy Worked Cause Of Coordination
1:11:30 - AAA Development Is So Large You Can’t Pivot Anymore
1:12:28 - Prime 4’s Design Is Linear Corridors
1:14:42 - Green Crystal Hunt
1:15:30 - Chrono Tower Had Nothing
1:17:35 - Jack & Kiwi Rank The Prime Games Best To Worst
1:19:50 - There Are Only 4 Enemies in The Game
1:21:23 - Jack’s Wife’s Cook Book

