Episode 353 - Commercially Uninteresting Gameplay

OCT 16, 202689 MIN

Description

It’s the 353st episode for the 15rd of October, 2026 or 3312! (33-Oh-twelven) You can find us at our website: http://loosescrewsed.com  Discord https://discord.gg/3Vfap47Rea Support us on Patreon:  https://www.patreon.com/LooseScrewsED Squadron Briefing:   BGS highlights:  468 Star systems, controlling 148 3 Wars and an election, not of any import Expansion out of Lambda Andromedae There’s a Retreat in Yen Ti we’ve been fighting to prevent Short PP Report:  PP Cycle 102 A Rares Rush and Surface Mining lead the way - Everyone on the plus side Duval wins the week with 72 new systems, 10 forts and a stronghold Kaine in 2nd with 44 new systems, 10 forts and 3 strongholds - another strong week and she will pass Antal by K5 reckoning LYR in 3rd with 16 new, 12 forts and 4 strongholds Delaine in 4th with 15 forts and 2 strongholds (minus 7 exploited due to funny powerplay math) Archer in 9th with 9 new systems and 3 strongholds Patreus last with 2 new systems, 2 forts and a stronghold Powerplay rankings Dev News:  October Dev Log https://www.elitedangerous.com/news/elite-dangerous-october-dev-log-2026-law-disorder All ten announced ship buffs Ship Changes Asp Scout +1 utility slot; improved jump range, speed and maneuverability Federal Dropship +1 Class 6 internal; improved jump range and speed Imperial Clipper +1 Class 7 internal; improved jump range and shields Type-6 Transporter +1 Class 6 internal; improved shields Type-7 Transporter +1 Class 7 internal; improved jump range and thermal performance Viper Mk IV Improved shields, speed and maneuverability Sidewinder Improved shields and maneuverability Eagle Improved shields Caspian Explorer Improved jump range Mandalay Improved jump range Anaconda Mk II announced specifications Specification Anaconda Mk II Power plant Class 8 Thrusters Class 7 FSD Class 8 Power distributor Class 8 Sensors Class 8 Hardpoints 1 Huge, 4 Large, 2 Small Largest optional internal Class 8 Maximum cargo 750 tons Early-access release October 20, 2026 Law & Disorder announcements Feature What's announced Crime detection Unconfirmed bounties can disappear if you escape before confirmation NPC piracy Demand cargo; NPCs evaluate the threat before surrendering or resisting Criminal notoriety Crimes belong to commanders; ship notoriety influences reputation and attention Crime tiers Five escalating levels, with more proportionate enforcement Smuggling Updated scanning and detection support stealthier smuggling Criminal systems Populated Anarchy systems become Criminal systems with their own enforcement Kill Warrant Scanner Removed; its bounty-detection function becomes part of regular scanning PvP crimes Separate Pilots' Federation penalties, with responses accounting for disparities between attacker and victim Notoriety cooldown Existing wait-out-the-timer mechanic removed Galnet News: Galnet News | Elite Dangerous Community Site   13-10-12 - Three Prisoners Missing Following Recent Breakout 15-10-12 - Brewer Corp Jump Satellite Initiative Hailed a Success Discussion Topic:  Crime Pays: Buffs, Builds & Banter Alec Turner Esquire the 3rdws Memorial Community Corner:  We offer our condolences to Alec on the passing of the Kill Warrant Scanner