RPGBOT.Podcast

RPGBOT.net

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The RPGBOT.Podcast is a thoughtful and sometimes humorous discussion about Tabletop Role Playing Games, including Dungeons and Dragons and Pathfinder as well as other TTRPGs. The discussion seeks to help players get the most out of TTRPGs by examining game mechanics and related subjects with a deep, analytic focus. The RPGBOT.Podcast includes a weekly episode; and The RPGBOT.News and The RPGBOT.Oneshot. You can find more information at https://rpgbot.net/ - Analysis, tools, and instructional articles for tabletop RPGs. Support us at the following links: Patreon: https://www.patreon.com/rpgbot BlueSky: https://bsky.app/profile/rpgbot.net TikTok: https://www.tiktok.com/@rpgbotdotnet The RPGBOT.Podcast was developed by RPGBOT.net and produced in association with The Leisure Illuminati.

Recent Episodes

OCT 19, 2026
NUMENERA HOW TO PLAY: Actual Play 1 - I don't know what horses do, but they seem shifty...
What happens when a mysterious cowboy rides out of a deadly desert, introduces himself, and immediately falls off his horse? Naturally, you trust his god, open a door that's been locked for thousands of years, and discover your entire village might be living inside a dead monster. Welcome to Numenera, where the birds are terrifying, the technology is incomprehensible, and Tyler can't roll above a five when it matters. At least Ash gets a pet dinosaur. Things are going great. VBM.games/rpgbot (affiliate link) Numenera 2-Book Set (affiliate link) RPGBOT.Podcast Episodes Old Gods of Appalachia AP Part 1 Old Gods of Appalachia AP Part 2 Old Gods of Appalachia AP Part 3 Old Gods of Appalachia AP Part 4 Show Notes It's time to put Numenera to the test! In Part 1 of our RPGBOT.Quickstart Numenera actual play, Randall takes the GM's chair while Tyler and Ash explore the Ninth World using the Cypher System. Their adventure begins in the isolated village of La Gorge, where a wounded stranger arrives with warnings of an approaching scourge. A mysterious goddess reveals that the village hides an ancient secret, sending our heroes through a long-sealed door to awaken something that might save their home. Inside, they encounter prehistoric nightmares, adopt an unexpected companion, and explore forgotten technology while learning Numenera combat, character abilities, GM intrusions, and the game's unique crafting and salvaging mechanics. Along the way, they discover that ancient technology is considerably harder to operate when nobody remembers what a hydroelectric dam is. It's a hands-on introduction to playing Numenera, complete with terrible dice rolls, questionable decisions, and a talking brick that demands professional certification. Key Takeaways Numenera actual play demonstrates how the Cypher System handles combat, skill checks, Effort, Edge, and difficulty adjustments. GM intrusions add unexpected complications and reward players with experience points. Numenera character abilities encourage teamwork, creative problem-solving, and unconventional approaches to danger. Crafting and salvaging iotum are central to Numenera Destiny, even when the dice refuse to cooperate. The Ninth World blends ancient technology, bizarre creatures, and science-fiction mysteries into a setting built for exploration. Player choices turn a dangerous encounter into an unlikely friendship with a baby reptilian bird named Korra. Numenera's straightforward mechanics make it accessible to new players without sacrificing depth or flexibility. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia https://ashelydm.com/ https://ashelydm.com/ Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
66 MIN
OCT 17, 2026
HOW TO GM ROMANCE (Remastered) w/ Sebastian Yūe and Friday Strout - Building Meaningful Relationships in TTRPGs
You've slain dragons, defeated liches, and saved the kingdom. But now an NPC is flirting with you, and suddenly everyone at the table is making death saves against awkwardness. Romance in D&D can be terrifying, especially when the GM's idea of flirting involves a Persuasion check and prolonged eye contact. Fortunately, Sebastian Yūe and Friday Strout are here to help us navigate love, relationships, and the delicate art of making imaginary people kiss without making real people uncomfortable. Roll for initiative. No, wait. Roll for chemistry. How to GM Romance from Metal Weave Games Friday Strout BlueSky The Undead Gala Sebastian Yūe BlueSky http://sebastianyue.ca/ttrpgs Previous RPGBOT.Podcast Episodes Friday Strout: Inside the Mind of a Pro Dungeon Master The Vineyard with Friday Strout Uncaged Goddesses Show Notes Love is in the air, and the GM is sweating. In this episode of the RPGBOT.Podcast, Tyler and Randall welcome Sebastian Yūe and Friday Strout to discuss how to GM romance in tabletop RPGs without turning your campaign into an RPG horror story. From flirting with NPCs to building meaningful character relationships, we explore consent, player boundaries, and practical romance mechanics for D&D and other TTRPGs. Our guests also introduce How to GM Romance, their guide to creating believable romantic storylines, tracking relationships, and giving characters something worth fighting for beyond treasure and experience points. Because sometimes the hardest encounter isn't the dragon. It's asking someone out. Key Takeaways Consent comes first. Establish boundaries, expectations, and safety tools before introducing romance. Romance is more than flirting. Meaningful relationships create opportunities for character development and storytelling. Communication prevents awkwardness. Check what players want from romantic encounters and respect their comfort levels. Mechanics can help. Relationship trackers and memorable moments give romantic storylines structure without overwhelming roleplay. NPC relationships matter. Believable romantic interests need personalities, motivations, and agency. Romance should fit the table. Whether playful, dramatic, or intimate, relationships work best when everyone is comfortable and invested. How to GM Romance offers system-flexible advice and tools to help GMs approach romantic storytelling with confidence. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia https://ashelydm.com/ https://ashelydm.com/ Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
42 MIN
OCT 15, 2026
NUMENERA HOW TO PLAY - CHARACTER ADVANCEMENT, CRAFTING AND COMMUNITIES: Someones Gonna Find a Tape Measure and Change Society
So you've survived character creation in Numenera. Congratulations! Now it's time to level up, rummage through ancient garbage, and build a giant murder robot that might eventually decide you're the problem. What could possibly go wrong? In this episode, we're spending XP, scavenging the ruins of forgotten civilizations, and exploring the joys of community development. Because nothing says heroic adventure quite like spending six months building a machine that might explode, or thirty years constructing a castle. Welcome to the Ninth World, where yesterday's trash is tomorrow's technology, and apparently nobody can agree on how to pronounce a two-by-four. Numenera 2-Book Set (affiliate link) RPGBOT.Podcast Episodes Old Gods of Appalachia AP Part 1 Old Gods of Appalachia AP Part 2 Old Gods of Appalachia AP Part 3 Old Gods of Appalachia AP Part 4 Show Notes In Part 3 of our How to Play Numenera series, Randall, Tyler, and Ash tackle character advancement, salvaging, crafting, and community building in Monte Cook Games' science-fantasy tabletop RPG. We start with Numenera character advancement, explaining how experience points improve abilities, Edge, Effort, and skills as characters progress through six tiers. Then we dig into the Numenera Destiny crafting system, where ancient technology becomes raw materials for everything from useful cyphers to heavily armed automatons that may eventually turn against their creators. Fun! Along the way, we explore salvaging iotum, collecting parts, crafting plans, equipment depletion, and the questionable wisdom of building a war machine with trust issues. Finally, we look at community-building mechanics and how players can turn their adventures into something bigger than another pile of mysterious artifacts. Whether you're learning the Cypher System, planning your next Numenera campaign, or just want to build a robot with swords for hands, this episode has you covered. Key Takeaways Numenera character advancement uses XP to improve stat Pools, Edge, Effort, and skills. Four advancements, costing 16 XP total, move a character to the next tier. GM intrusions provide experience points while introducing complications that keep the story moving. Salvaging ancient technology provides ordinary parts and valuable iotum needed for Numenera crafting. Crafting plans determine required materials, difficulty, and construction time. Larger projects can take months, years, or even decades. Automatons, cyphers, artifacts, vehicles, and installations offer powerful options, but depletion and repair costs can make them risky investments. Community-building rules let characters develop settlements, construct defenses, and influence the Ninth World beyond individual adventures. Exploration, salvaging, crafting, and settlement development create a rewarding gameplay loop that gives characters a reason to venture into dangerous ruins. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia https://ashelydm.com/ https://ashelydm.com/ Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
53 MIN
OCT 12, 2026
NUMENERA HOW TO PLAY - CHARACTER CREATION: Pick a Type. Pick a Focus. Panic.
Welcome to Numenera, where ancient technology is magic, character creation is an adventure, and Tyler is already looking for something dangerous to invent. This time, Randall walks us through building characters in the Ninth World, where your personality, abilities, and questionable life choices all become part of your character sheet. Ash wants a loyal adventurer. Tyler wants a reckless inventor. Randall just wants everyone to understand the rules before somebody accidentally destroys civilization. Again. VBM.games/rpgbot Numenera 2-Book Set (affiliate link) RPGBOT.Podcast Episodes Old Gods of Appalachia AP Part 1 Old Gods of Appalachia AP Part 2 Old Gods of Appalachia AP Part 3 Old Gods of Appalachia AP Part 4 Show Notes In part two of our RPGBOT.Quickstart How to Play Numenera series, Randall guides Tyler and Ash through Numenera character creation using the Cypher System and the Discovery and Destiny rulebooks. We're building characters for the Ninth World, a science-fantasy setting where ancient technology powers extraordinary abilities, and understanding what you're doing is entirely optional. We break down the three essential parts of building a Numenera character: Type, Descriptor, and Focus. Your Type determines your core abilities and role in the party. Your Descriptor adds personality traits, mechanical benefits, and limitations. Your Focus defines what makes your character unique, providing specialized abilities and connections to other characters. Along the way, we explore the six Numenera character types, compare character-building options, and explain how Might, Speed, Intellect, Effort, and Edge shape gameplay. We also examine how character backgrounds, starting abilities, and advancement work together to create memorable characters without getting buried in complicated rules. Tyler builds a Risk-Taking Wright Who Builds Tomorrow, an inventive tinkerer with more curiosity than caution. Ash creates a Loyal Jack Who Explores Yesterday, a versatile adventurer drawn to lost civilizations and ancient mysteries. Together, they demonstrate how Numenera's flexible character creation system turns a simple concept into a fully realized character with abilities, motivations, and roleplaying opportunities. We also dig into GM intrusions, special dice results, and character connections, showing how the Cypher System encourages creative decisions and unexpected consequences. Whether you're new to Numenera, learning the Cypher System, or looking for a character creation guide that doesn't require a spreadsheet and a minor existential crisis, we've got you covered. Key Takeaways Numenera character creation follows a simple formula: Descriptor + Type + Focus, creating a distinct character concept with mechanical and narrative depth. Character Types define your primary abilities and playstyle. Discovery introduces the Glaive, Nano, and Jack, while Destiny adds the Arkus, Wright, and Delve. Descriptors shape personality and provide mechanical benefits, limitations, and roleplaying opportunities. Foci define your character's signature abilities, unlock new features as you advance, and establish connections with other characters. Might, Speed, and Intellect form the foundation of Cypher System mechanics, while Effort and Edge influence how effectively characters handle challenges. Character backgrounds and connections help players establish motivations, relationships, and reasons for adventuring together. GM intrusions and special dice results introduce narrative twists that reward creative gameplay and occasionally punish spectacularly bad decisions. Numenera's character-building system encourages players to start with a concept and let the mechanics support it, rather than forcing a character into a predetermined class.
55 MIN
OCT 10, 2026
SECRET ROLLS (Remastered) - In Case You're Not Good at Lying to Your Players…
Today on the RPGBOT.Podcast, we're talking about secret rolls, the wonderful tabletop RPG mechanic where the GM rolls your dice for you and then refuses to tell you what happened. Pathfinder 2e actually built rules for this. Dungeons & Dragons 5e mostly hands the problem to the DM and quietly backs out of the room.So grab your dice, hand them to the GM, and try not to look nervous. Apparently, not knowing whether you succeeded is a feature. Show Notes Sometimes knowing what you rolled is almost as dangerous as failing the roll. In this episode of the RPGBOT.Podcast, we dig into secret rolls in tabletop RPGs and why hiding the result of a check can completely change the way players experience a game. Pathfinder 2e secret checks provide a formal system for keeping certain results hidden, while D&D 5e leaves Dungeon Masters with considerably more improvising to do. The problem starts with metagaming. A player rolls a 3 on an Insight check, gets told that an NPC seems trustworthy, and suddenly everyone at the table knows exactly how trustworthy that NPC probably isn't. Even when players try to separate player knowledge from character knowledge, ignoring a terrible die roll sitting in front of you is easier said than done. Secret dice rolls remove that information entirely. We look at how secret rolls work particularly well for knowledge checks, Perception, Insight, Deception, hiding, sneaking, and social encounters. If the player doesn't know whether they succeeded, failed, or critically failed, information from the GM becomes part of the world instead of an obvious reflection of the number on the die. Pathfinder 2e takes this idea especially seriously. The GM can make a secret check using the character's modifier, determine the degree of success, and describe only what the character knows. A successful Recall Knowledge check might reveal something useful. A critical failure might produce convincing misinformation. Either way, the player has to decide what to do without first checking the d20 for permission to believe the GM. We also talk about one of the simplest tools available to a D&D 5e DM when secret checks aren't being used: sometimes a failed Insight check doesn't need to produce false information. The NPC can simply be hard to read. That keeps a bad roll from becoming a giant flashing METAGAME HERE sign over the conversation. Secret rolls can also make exploration more interesting. Searching for traps, sneaking past enemies, or trying to determine whether something dangerous noticed you becomes considerably more tense when nobody knows exactly how successful the attempt was. And yes, some players absolutely hate this. There is something deeply comforting about seeing your own dice roll. Taking that information away requires trust between the players and GM. But when everyone buys into it, secret checks can create suspense, uncertainty, and some wonderfully uncomfortable moments where the players have to make decisions using what their characters actually know. We also wander into encounter design and homebrew campaign advice, because this is the RPGBOT.Podcast and staying completely on topic would apparently violate some kind of contractual obligation. Random tables, interesting terrain, multiple monsters, and unexpected complications can all help turn otherwise straightforward encounters into memorable tabletop RPG sessions. So whether you're running Pathfinder 2e secret rolls, experimenting with hidden D&D 5e ability checks, trying to reduce metagaming at your table, or simply looking for better Dungeon Master techniques, there is one important lesson: Sometimes the most interesting die roll is the one the players never see. Key Takeaways Secret rolls help reduce metagaming by keeping players from knowing whether their characters succeeded or failed. Pathfinder 2e has formal secret check mechanics that work especially well with Recall Knowledge, Perception, Deception, stealth, and other checks where knowing the die result could influence player behavior. D&D 5e secret rolls are less formally defined, but DMs can still use hidden checks or carefully limit the information provided after failed rolls. A failed Insight check does not always need to mean believing the opposite of the truth. Sometimes the best answer is simply that the NPC is difficult to read. Knowledge checks become more interesting when players cannot immediately judge the reliability of the information based on their die result. Critical failures can create believable misinformation, particularly in Pathfinder 2e, adding uncertainty without requiring players to intentionally ignore information they already know. Secret Perception checks can make traps, hidden creatures, exploration, and investigation considerably more suspenseful. Secret Stealth and Sneak checks create tension because players may not know whether an enemy has detected them until something actually happens. Social encounters benefit from uncertainty. Hidden Insight and Deception checks allow conversations to feel more like interactions with characters and less like comparing numbers. Secret rolls require trust. Players need confidence that the GM is applying the rules fairly when the dice are hidden. Good encounter design goes beyond monster statistics. Multiple enemies, terrain, environmental complications, and unexpected problems can make encounters far more memorable. Random tables can be excellent tools for homebrew campaign inspiration when you need locations, encounters, complications, or ideas you would not have invented on your own. Whether you're playing Dungeons & Dragons 5e or Pathfinder 2e, secret rolls can create suspense by forcing players to act on character knowledge rather than the number sitting on the die. And most importantly, when the GM rolls something behind the screen, smiles, and says, "Everything seems fine," everything is absolutely, definitely fine. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia https://ashelydm.com/ https://ashelydm.com/ Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
57 MIN