Talking Trek: Star Trek Fleet Command

UltimatDJz

Details

Talking all about Star Trek Fleet Command in a kinda funny, kinda sad kinda way. Get tips and tricks, inside info, and win prizes! All right here with your host, UltimatDJz.

Recent Episodes

SEP 20, 2026
STFC M95 Launch: Havens, USS Kelcie Mae & Territory Capture Changes!
M95 is LIVE in Star Trek Fleet Command, and we're breaking down everything you need to know on launch day! UltimatDJz, Griffin and Jules Vern dive deep into the brand-new Havens / Planetary Base system, including the Iconian Gateway, resonance charges, prestige, buff buildings, fog clearing, Live Ops sourcing and the biggest early strategy decisions. Should you build wide or build tall? Which building should you upgrade first? And why should you stay FAR away from that Dismantle button? Then we're heading into the massive Territory updates and the new USS Kelcie Mae! We cover its Territory sourcing, Isogen and Geode mining performance, combat abilities, Automated Defenses, blueprint cadence, Strongbox refinery, Nexus Prisms, Ambassador Spock sourcing and more. Plus, we discuss early M95 bugs, the broader purpose of Havens, and the new STFC.PHD Haven planning tool. If you're trying to figure out where to spend your resources on day one of M95, this episode is packed with strategy, warnings and launch-day information.00:00 – The Button, the Cold Open & Holiday Coffee03:15 – Forbidden Tech Can FINALLY Be Maxed05:03 – M95 VPN Login Bug & Workaround08:46 – Havens / Planetary Bases: The Full Introduction10:16 – Iconian Gateway, Environmental Stabilizer & Core Buildings12:06 – Prestige, Fog Clearing & How Haven Progression Works15:09 – Buff Buildings & Why Havens Matter Outside the Haven18:23 – Upgrade the Gateway! Why You Should NOT Upgrade the Stabilizer19:27 – Resonance Charge Sourcing & the Live Ops Commitment23:05 – Retrieve vs. Dismantle: DO NOT PUSH THAT BUTTON25:42 – Haven Strategy: Build Wide vs. Build Tall28:09 – The Fog Time Gate & How Spending Can Actually Stall You32:54 – Territory Overhaul: Isogen, Geodes & Service Changes36:52 – USS Kelcie Mae Sourcing Explained38:10 – Kelcie Mae Mining: Why Tier 1 Is Already Powerful44:43 – The “Sarcidian”: Kelcie Mae Territory Combat & Defense48:55 – Blueprint Cadence, Territory Services & Refined Isogen52:38 – Strongbox Refinery, Ship Parts, Spock & Badge Sourcing56:22 – What’s the Point of Havens? The Bigger M95 Picture1:00:12 – STFC.PHD Haven Planner, Final Thoughts & Outro
63 MIN
SEP 16, 2026
STFC M95 PREVIEW: HAVEN Is HUGE! Planetary Bases, Massive Buffs, Ascension & More
M95 is almost here, and Star Trek Fleet Command is about to give commanders something completely different: their own PLANET. In this episode of Talking Trek, we go deep into Haven, the new planetary-base system coming to STFC. We break down how Haven works, Resonance Charges, toxic gas and terraforming, building strategies, customization, Iconian lore, progression paths, community-created planning tools, and most importantly, the enormous account-wide buffs hiding inside those buildings. Whether you want to create the prettiest planet in the galaxy or simply squeeze every last drop of efficiency out of your account, there’s a LOT to unpack. Then we move beyond Haven to the rest of the M95 conversation, including Stella archiving, lower-ops content, Ascension Tree progression requirements, McCalla’s Crucible, uncommon material problems, and how to complete the Crucible meta without necessarily chasing that brutal final milestone. We also hit territory changes, bug fixes, and upcoming sourcing for Female Spock, Cat Spock and Ambassador Spock. M95 may have a little “FarmVille in space” energy, but when the buildings start handing out gigantic buffs... suddenly everybody owns a shovel. 🖖 00:06 - Welcome, Banter & Setting Up a BIG M95 Show09:14 - Join the Fleet Contest & Community Videos19:48 - M95 Preview Begins: Let’s Talk HAVEN27:42 - Official Haven Reveal: Your Own Planet34:25 - Haven Is a City Builder: Customization & Strategy39:13 - The REAL Prize: Thousands of Percent in Haven Buffs43:32 - Resonance Charges, Toxic Gas & Terraforming49:02 - Building Freedom, Cosmetics & Designing Your Planet56:11 - Roads, Progression & How Haven Actually Works1:03:07 - FINALLY! An In-Game Summary of Your Haven Buffs1:10:16 - Free-to-Play Progression, Sourcing & Building Levels1:16:59 - Huge Buff List: Materials, Parts, Rep, Combat & More1:24:08 - Haven Blog Breakdown & Resonance Generation1:28:18 - Can You Soft Lock Haven? Progression Strategies & Tools1:36:57 - Massive Stats, Power Creep & the Case for a Stat Squish1:43:49 - What About Lower Ops? Stella Archive & Other M95 Content1:46:18 - Ascension Tree Changes: The New Road to Ops 401:56:10 - McCalla’s Crucible & the Uncommon Materials Problem2:00:05 - Crucible Math: Why You DON’T Need Milestone 102:08:48 - M95 Bug Fixes, Territory Changes & Technical Updates2:12:17 - Female Spock, Cat Spock, Ambassador Spock & Final Q&A
134 MIN
SEP 11, 2026
M94 Wrap-Up: Was This STFC’s Best Battle Pass Yet? Artifacts, M95 & Scopely’s Culture Shift
M94 is wrapping up in Star Trek Fleet Command, so tonight we take a hard look at what actually worked, what still needs fixing, and whether Scopely is beginning to deliver on its promised culture change. We cover the return of Battle Pass choice, Alliance Tournament compensation, communication improvements, M95 Planetary Bases, ongoing bugs, officer sourcing, G7 progression, and what the community wants to see carried forward into future arcs. Then we dive deep into the M94 artifact choices. Should you take Kirk’s Spectacles or Benny Russell’s Typewriter? Are Trelane’s Medals the obvious free-to-play choice for players entering the Academy loop? We break down the options by progression level before opening the floor to the community for their Battle Pass reviews. Finally, we look at Star Trek’s 60th Anniversary “Join the Fleet” campaign, where one fan can become a permanent STFC NPC and eight more can become IRL STFC officers. Plus, Maia makes a dangerously memorable prediction about how long it might take to truly fix STFC. 😂 01:12 Welcome to Talking Trek Live11:02 Cause & Effect, Trelane’s Tribulations & the M94 artifact plan27:49 Planetary Bases coming in M95, Seasons moves to M9632:52 The accidental VIP Discord invite situation37:22 Why the Choice Battle Pass model worked44:25 What has actually improved in STFC?48:13 M94, M95 & the shifting roadmap54:01 Labor Day rewards and officer sourcing57:00 Alliance Tournament compensation and the community response1:01:15 Communication between Scopely, creators & the community1:09:07 The real “culture change” Scopely needs1:20:39 Cam’s response and the player-first philosophy1:32:40 Media Week, communication & signs of improvement1:42:08 Artifact choice tokens and M95 Planetary Bases1:51:50 New content vs. outstanding bugs1:58:50 Maia predicts how long fixing STFC could take 😂2:01:29 FINALLY: the full Artifact breakdown begins2:04:40 Kirk’s Spectacles vs. Benny Russell’s Typewriter2:20:57 Free-to-play rare artifacts: Trelane, Janeway & Archer2:34:03 Best artifact picks by player progression2:35:44 Community grades the M94 Battle Pass2:48:20 What players want improved in future Battle Passes2:52:31 More officer choice potentially coming in M953:03:03 Battle Pass rewards must evolve with the game3:08:18 Was M94 actually a successful month?3:20:05 Final Battle Pass verdicts from the community3:24:15 Should material and resource choice tokens be separated?3:28:19 Star Trek’s 60th Anniversary “Join the Fleet” campaign3:31:57 John de Lancie invites players to become part of STFC3:42:40 Final thoughts and wrap-up
225 MIN
AUG 28, 2026
STFC’s Biggest QOL Update in YEARS? Artifacts, Officers & Actual Player Wins
Star Trek Fleet Command dropped a MASSIVE Quality of Life roadmap, and tonight we're breaking down what could be some of the most meaningful player-facing changes we've seen in a long time. Forbidden Tech progression to level 60, alliance-wide messaging, standardized officer tooltips, improved galaxy map filters, the return of player choice through a revamped Officer Depot system, Vengeance refit sourcing, fewer pop-ups, tech improvements and more are all on the table. We also discuss what these announcements say about the changing culture under SVP Cameron Stewart and whether players finally have reason for some cautious optimism. Then we hit the laboratory! Jules Verne, Matters, Putzz, Carken and the crew break down all SIX new artifacts, including Benny Russell's Typewriter, Picard's Earl Grey Teacup, Kirk's Spectacles, Trelane's Medals, Archer's Polo Ball and Janeway's Antigen Bomb. Which ones are worth your currency? How do artifact efficiencies change what you can unlock? And finally, we compare Torin and Trelane to determine where your officer resources should go depending on whether you're focused on PvP, raiding, or Wave Defense. There's a LOT here, so grab the spreadsheet, summon the nerds, and buckle up. 01:06 - Welcome to Talking Trek Live!04:48 - Scopely’s New QOL Roadmap & the Cameron Stewart Era19:13 - Forbidden Tech Levels 55-60 Are FINALLY Coming36:15 - Alliance-Wide Messaging Is Being Developed38:52 - Officer Ability Text & Tooltips Getting Standardized44:00 - Better Galaxy Map Filters & System Identification47:29 - Officer Depot Tokens & the Return of Player Choice50:37 - Is This Basically Transporter Patterns 2.0?1:10:38 - Multiphasic Credit Values Need an Overhaul1:31:30 - Generational Scaling & Making Upgrades Actually Matter1:36:33 - Vengeance Refit Abilities Coming to Alliance Tournaments1:45:18 - The Controversial “Repeated Targeted PvP” Proposal1:55:45 - Leaderboard Rewards: Scopely Responds2:02:43 - Fewer Pop-Ups, Better Screen Transitions & Faster Claim All2:15:01 - Teaching Begins: Breaking Down the Six New Artifacts2:16:08 - Benny Russell’s Typewriter: More Outpost Credits2:25:45 - Picard’s Earl Grey Teacup: Isolitic Damage2:30:44 - Kirk’s Spectacles: The Artifact Everyone Should Watch2:39:14 - The Three Rare Artifacts & Trelane’s Medals2:44:46 - Archer’s Polo Ball & Janeway’s Antigen Bomb2:48:13 - Artifact Sourcing Math: How Much Can You Actually Get?2:58:21 - Torin Breakdown: A Massive Officer for Raiding3:03:03 - Officer Shard Efficiencies & How to Spend Smarter3:07:44 - Torin vs. Trelane: Which Officer Should You Invest In?3:11:35 - Two Great Officers, But Which One Matters MORE?3:14:07 - Final Recommendations & Closing Thoughts
197 MIN
AUG 25, 2026
“HAPPY PLAYERS SPEND MONEY” | Cam’s STFC Plan, M94 Fallout & Battle Pass Math
The Cameron Stewart interview is finally out, and now it's time to talk about what we actually learned. Tonight we're breaking down the community reaction to our conversation with STFC's Senior Vice President, his vision for the future of Fleet Command, the five-year commitment to the game, the fallout from M94's disastrous launch, testing and tech debt, the leadership changes surrounding Conor, and what a real “player first” culture would actually have to look like. PLUS, Professor Tarpy brought receipts. 📊 We dive deep into the M94 Battle Pass, comparing the free and paid tracks, Artifact Tokens, Ship Choice Tokens, officer shards, building parts and the real-world value of the $20 purchase. Is Cameron already making progress toward his goal of making the Battle Pass “irresistible”? We've got the math, we've got the community, and somehow we also have a 12-year-old code stack held together by hope, institutional knowledge and probably three strips of electrical tape. Welcome to Talking Trek. 🖖😂 00:53 – Welcome to Talking Trek: M94, Media Week & Cameron Stewart03:53 – Community Reaction to the Cameron Stewart Interview05:27 – Stupid News!10:19 – M94 Battle Pass Math Begins11:55 – Tarpy Breaks Down the Free vs. Paid Tracks14:01 – Is the $20 Battle Pass Actually a Good Deal?15:17 – Artifact Tokens & Potential Epic Unlocks17:38 – How Many Artifacts Can You Actually Unlock?19:19 – Artifact Limits, Tier-Ups & Multiple Unlock Strategy20:59 – Ship Choice Tokens: Dauntless, Vengeance & Excelsior24:03 – The Big Question: Did We Lose Materials?28:38 – G6 Stays Static While G7 Gets Accelerated30:31 – Cameron's Concerns With the Mid-Ops Experience34:19 – Fewer Tokens, Alliance Tournaments & Economy Intent35:53 – Building Parts & the Real Value of the $20 Battle Pass40:41 – Smash or Pass: The M94 Battle Pass Verdict44:21 – “This Battle Pass Plays Itself”45:33 – Monetization Isn't the KPI: “Happy Players Spend Money”50:16 – Tech, Engagement & Cam's Disappointment With Progress52:04 – STFC's Tech Debt & New Testing Ideas54:43 – M95 Playtesting & Why 40 Testers Isn't Enough56:21 – Why the M94 Failure Was More Than a Testing Problem57:45 – Conor's Reassignment: Promotion or Course Correction?1:02:47 – The Shackles Come Off & Player-First Culture Change1:05:54 – Community Call-Ins on the Cameron Stewart Interview1:08:39 – Cautious Hope for Cam's Leadership1:11:12 – Cruzido Reacts to Cameron Stewart for the First Time1:18:59 – Can STFC's 12-Year-Old Code Stack Be Fixed?1:19:49 – Is Cameron Stewart the Guy Who Can Turn STFC Around?1:26:29 – Leadership Evaluation & the M94 Failure Connection1:30:17 – Final Thoughts & Community Questions1:31:00 – DJz's Next Mission: Fix Original Forbidden Tech1:32:17 – Patreon Thanks & Closing the Show
95 MIN