Jack Vaughan Podcast
Jack Vaughan Podcast

Jack Vaughan Podcast

Jack Vaughan

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Episodes

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Conversations with heroes and colleagues in the world of Software, Design, and Motion.

Recent Episodes

Ben Fryc | 3D Artist and Designer at Framer and Creator of Knob Keyboard
FEB 14, 2026
Ben Fryc | 3D Artist and Designer at Framer and Creator of Knob Keyboard
Today I'm speaking with Ben Fryc, a 3D artist, motion designer, and creative who's worked with Google, Figma, Loom, Wealthsimple, and now, for the last year, at Framer.I've followed Ben's work for years and really admired it. It's been exciting to watch his 3D and motion craft bring even more polish and energy to Framer's already stellar brand over the past year.In our conversation, we dove into his first year at Framer, the tight-knit marketing/video team, how he collaborates with folks like Andy Orsow, and the creative process behind their in-house work. We also covered his tool stack (Cinema 4D, Redshift, After Effects, Plasticity, and where each shines), the shift from freelance to full-time, his fantastical Knob series (and the role of Joseph Sims' sound design in elevating it), the wild journey turning those renders into real hardware with Work Louder, and where AI fits (mostly conceptual, not production).We also spoke about his personal work building the Knob keyboard, from "how hard could it be?" to shipping Batch 1: the compromises, community momentum, and what he'd tackle next with limitless resources (like a dream mouse or desk takeover). I really enjoyed this interview. Ben's a great guy. So I hope you do too.--Chapters00:00 Introduction to Ben Fryc and His Work01:43 Joining Framer: A Year in Review04:24 The Creative Team at Framer07:31 The Role of 3D in Framer's Brand10:30 Creative Process and Collaboration at Framer13:32 Experimentation and Learning in Design16:24 Tools of the Trade: 3D Design Software19:13 Challenges in 3D Design and Production22:16 The Intersection of Speed and Craft in Design30:12 Navigating Project Timelines and Client Work31:13 The Challenges of Scoping Projects32:31 Pre-Production: Aligning Teams and Feedback33:46 Rendering Techniques and Tools34:11 Exploring Plasticity and the Knob Series35:29 The Role of Sound Design in Visual Projects38:16 From Concept to Creation: Designing a Keyboard43:09 The Power of Willing Ideas into Existence49:11 AI's Role in Motion Design and 3D Work54:58 Looking Ahead: Future Projects at Framer
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55 MIN
Justin Taylor | Hyper Brew, Bolt, Open Source and Adobe Plugin Development
JAN 28, 2026
Justin Taylor | Hyper Brew, Bolt, Open Source and Adobe Plugin Development
Today I'm speaking with Justin Taylor, editor, motion designer, and founder of [Hyper Brew](https://hyperbrew.co), a company that builds plugins and automation tools for creative teams.If you listened to my conversation with Adam Plouff, you'll know that Adam builds many of his tools on top of something Justin created called the [Bolt frameworks](https://github.com/hyperbrew). Adam makes the tools. Justin makes the tools the tool makers use.This episode goes deeper into the development side than most. We talk about what "pipeline" actually means at studios like Buck, how the Adobe plugin landscape evolved from expressions to CEP to UXP, and how Justin turned open source into a business model. If that's not your world, the conversation opens with his journey from churning out product videos to automating the boring parts, and closes with where video tooling is headed (AI, Figma acquiring Weavy, and whether we'll all be writing our own tools soon).## Topics Discussed- From shooting product videos to automating the edits in Premiere Pro- Working at Verasity CoLab and sharing tools with a mid-size video team- Getting ProIO on aescripts and meeting Lloyd Alvarez- Meeting Zack Lovatt at SIGGRAPH and the Adobe dev community- Working at Buck as a creative technologist on pipeline development- What "pipeline" actually means at studios like Buck- Building tools for Cinema 4D, Figma, Nuke, Maya, and Houdini- The early days of Adobe plugin development before proper documentation existed- Going full-time with Hyper Brew- The tagline evolution from "software solutions for video" to "we automate the boring"- Working with Eric Moore from Brand Autopsy on messaging- Adobe Video Partner Program and testing beta builds- The Adobe plugin landscape: expressions, ExtendScript, CEP, and UXP- Why Adobe moved from CEP to UXP- How Bolt CEP became Bolt UXP, Bolt Figma, and Bolt Express- Getting funding from aescripts, Figma's Creators Fund, and Adobe- Custom tools for clients: image recognition, OCR, custom captions for a sports league- Languages used: JavaScript, C++, Rust, Python, Lua- Why extensible tools (Premiere, After Effects, Figma) win over closed ones like Affinity- Klutz GPT and why Hyper Brew doesn't use AI for client code- Custom vs off-the-shelf tools: 50% vs 100%- Remotion and agents for video- Figma acquiring WeavyChapters00:00 Introduction to Justin Taylor and Hyperbrew01:44 The Journey to Tool Development06:42 The Evolution of ProIO and Its Impact12:26 Building a Community and Networking15:15 Understanding Pipeline Management in Large Agencies23:37 The Role of Technical Directors24:54 Transitioning to Full-Time with Hyperbrew26:49 The Evolution of Business Taglines29:27 Understanding Adobe Partnerships33:03 Custom Tool Projects and Automation37:18 Navigating API Limitations in Video Tools41:28 The Importance of Extensibility in Software43:54 The Adobe Plugin Landscape Explained48:59 The Development of Bolt and Open Source Contributions55:35 The Evolution of Open Source Projects58:51 The Benefits of Open Source Development01:01:12 Custom vs. Off-the-Shelf Tools01:01:13 AI in Custom Tool Development01:04:32 The Future of Video Tools and AI01:15:37 HyperBrew's Vision and Future Projects
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78 MIN
Danny Perry | Plugin Play, AI Development, Agentic Motion & a New Motion Marketplace
SEP 2, 2025
Danny Perry | Plugin Play, AI Development, Agentic Motion & a New Motion Marketplace
Learn more about Danny at https://www.dannyperry.me Learn more about the podcast at ⁠https://jackvaughan.comToday I’m speaking with Danny Perry — Founder of Plugin Play — historically a plugin development company and just recently expanding to be a new marketplace for motion and video pros.We spoke about- How AI development has evolved in his organization — particularly agentic-accelerating dev and org speed.- Comparing dev & motion - and the need for similar support/agentic power- What it would take to get motion to this point-agentic editing & motion- AI in products- Future of Plugin Play and bringing a new marketplace of tools to the communityBy the time this podcast goes out, Danny will have launched the new chapter for Plugin Play, and I'm really excited to see where it leads.Summary (AI generated)In this conversation, Jack Vaughan speaks with Danny Perry, founder of Plugin Play, about the evolution of the company and its integration of AI in motion design and development. They discuss the impact of AI on productivity, the importance of customer feedback in feature development, and the future of motion design tools. Danny emphasizes the need for project files in generative AI and the challenges posed by the lack of training data. They also explore the development landscape for motion graphics and the significance of UI design in creating effective tools. In this conversation, Jack Vaughan and Danny discuss the intricacies of building web tools, particularly in the context of motion graphics and UI design. They explore the challenges of creating user-friendly interfaces, the interdisciplinary nature of motion and code, and the future of software development with AI integration. Danny shares insights on the upcoming projects for Plugin Play, emphasizing the need for a cohesive platform for motion tools and the importance of user feedback in shaping their offerings. The discussion also touches on the evolving landscape of software development and the role of AI in enhancing creative workflows.Chapters (AI generated)00:00 The Evolution of AI in Development07:29 Transforming Daily Operations with AI13:24 Agentic Editing and the Need for Project Files19:17 Integrating AI with Editing Software25:24 The Journey of a Motion Graphics Entrepreneur38:49 Building Proprietary Platforms and Tools43:57 Transforming Long-Form Content into Short-Form49:10 Transitioning to UXP: A New Development Framework55:56 UI Design and User Experience in Motion Graphics01:09:46 The Power of Real-Time Feedback in Motion Design01:16:06 AI and Automation in Video Editing01:23:39 The Role of Plugin Play in a Crowded Market01:29:23 The Evolution of Software Development and Human Oversight
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99 MIN