<description>&lt;p&gt;In this episode, Bear breaks down essential UX and product design terms, providing a roadmap for anyone starting their journey in the field. From “Agile” to “Kanban,” “UX” to “UI,” we dive into practical definitions, explore how these terms play out in real-world projects, and discuss the critical role of shared vocabulary in building cohesive, user-centered products. &lt;strong&gt;Disclaimer:&lt;/strong&gt; This content was generated via NoteBookLM AI and based on NNGroup’s UX glossary pages, intended purely for learning. There may be occasional AI-generated inaccuracies, so please consult the original articles for accurate details. Links to the original NN Group glossary articles are available in the show notes.&lt;/p&gt;&lt;p&gt;&lt;br&gt;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Show Notes:&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;Highly suggest reading the original Nielsen Norman Group articles for accurate information:&lt;/p&gt;&lt;p&gt;&lt;br&gt;&lt;/p&gt;&lt;p&gt;•	&lt;a href="https://www.nngroup.com/articles/agile-glossary/" rel="nofollow"&gt;Agile Glossary&lt;/a&gt;&lt;/p&gt;&lt;p&gt;•	&lt;a href="https://www.nngroup.com/articles/research-methods-glossary/" rel="nofollow"&gt;Research Methods Glossary&lt;/a&gt;&lt;/p&gt;&lt;p&gt;•	&lt;a href="https://www.nngroup.com/articles/quant-ux-glossary/" rel="nofollow"&gt;Quantitative UX Glossary&lt;/a&gt;&lt;/p&gt;&lt;p&gt;•	&lt;a href="https://www.nngroup.com/articles/typography-terms-ux/" rel="nofollow"&gt;Typography Terms in UX&lt;/a&gt;&lt;/p&gt;&lt;p&gt;•	&lt;a href="https://www.nngroup.com/articles/visual-design-cheat-sheet/" rel="nofollow"&gt;Visual Design Cheat Sheet&lt;/a&gt;&lt;/p&gt;&lt;p&gt;•	&lt;a href="https://www.nngroup.com/articles/ux-deliverables-glossary/" rel="nofollow"&gt;UX Deliverables Glossary&lt;/a&gt;&lt;/p&gt;&lt;p&gt;•	&lt;a href="https://www.nngroup.com/articles/product-ux-glossary/" rel="nofollow"&gt;Product UX Glossary&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;br&gt;&lt;/p&gt;&lt;h2&gt;Nielsen Norman Group UX Glossary Terms&lt;/h2&gt;&lt;p&gt;&lt;strong&gt;I. Agile Development&lt;/strong&gt; (Source: https://www.nngroup.com/articles/agile-glossary/)&lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;strong&gt;Agile Development:&lt;/strong&gt; Defines Agile as an iterative approach to software development that emphasizes flexibility, collaboration, and customer value.&lt;/li&gt;&lt;li&gt;&lt;strong&gt;Scrum:&lt;/strong&gt; Outlines the Scrum framework, a popular agile methodology with specific roles, events, and artifacts.&lt;/li&gt;&lt;li&gt;&lt;strong&gt;Sprint:&lt;/strong&gt; Details the sprint cycle within Scrum, a time-boxed period for completing a set amount of work.&lt;/li&gt;&lt;li&gt;&lt;strong&gt;Kanban:&lt;/strong&gt; Explores the Kanban method, a visual system for managing and improving workflow.&lt;/li&gt;&lt;li&gt;&lt;strong&gt;Lean UX:&lt;/strong&gt; Explains Lean UX principles and practices, focused on minimizing waste and maximizing user value.&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;strong&gt;II. User Research Methods&lt;/strong&gt; (Source: https://www.nngroup.com/articles/research-methods-glossary/)&lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;strong&gt;Usability Testing:&lt;/strong&gt; Defines usability testing as a method to evaluate a product or service by testing it with representative users.&lt;/li&gt;&lt;li&gt;&lt;strong&gt;Heuristic Evaluation:&lt;/strong&gt; Explains heuristic evaluation, a method where experts identify usability issues based on established principles.&lt;/li&gt;&lt;li&gt;&lt;strong&gt;Eye Tracking:&lt;/strong&gt; Describes eye tracking, a technique for measuring eye movements to understand user attention and behavior.&lt;/li&gt;&lt;li&gt;&lt;strong&gt;Card Sorting:&lt;/strong&gt; Defines card sorting, a method used to understand users&amp;#39; mental models and group information.&lt;/li&gt;&lt;li&gt;&lt;strong&gt;A/B Testing:&lt;/strong&gt; Explains A/B testing, a method for comparing two versions of a design to see which performs better.&lt;/li&gt;&lt;li&gt;&lt;strong&gt;Tree Testing:&lt;/strong&gt; Defines tree testing, a method for evaluating the findability of information within a website or app’s structure.&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;strong&gt;III. Quantitative UX Research&lt;/strong&gt; (Source: https://www.nngroup.com/articles/quant-ux-glossary/)&lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;strong&gt;Statistical Significance:&lt;/strong&gt; Explains the concept of statistical significance and its role in determining the reliability of research findings.&lt;/li&gt;&lt;li&gt;&lt;strong&gt;Confidence Interval:&lt;/strong&gt; Defines confidence intervals and how they are used to estimate the range of possible values for a population parameter.&lt;/li&gt;&lt;li&gt;&lt;strong&gt;Sample Size:&lt;/strong&gt; Discusses the importance of sample size in quantitative research and how to determine an appropriate sample size.&lt;/li&gt;&lt;li&gt;&lt;strong&gt;Conversion Rate:&lt;/strong&gt; Defines conversion rate as the percentage of users who complete a desired action, such as making a purchase.&lt;/li&gt;&lt;li&gt;&lt;strong&gt;Task Success Rate:&lt;/strong&gt; Explains task success rate as a measure of how effectively users can complete specific tasks within a product.&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;strong&gt;IV. Typography in UX Design&lt;/strong&gt; (Source: https://www.nngroup.com/articles/typography-terms-ux/)&lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;strong&gt;Font Family:&lt;/strong&gt; Defines font families and explores the different types, including serif, sans-serif, and display fonts.&lt;/li&gt;&lt;li&gt;&lt;strong&gt;Font Weight:&lt;/strong&gt; Explains font weight, the relative lightness or darkness of a typeface, and its impact on readability.&lt;/li&gt;&lt;li&gt;&lt;strong&gt;Line Height (Leading):&lt;/strong&gt; Defines leading, the vertical space between lines of text, and its effect on readability.&lt;/li&gt;&lt;li&gt;&lt;strong&gt;Kerning:&lt;/strong&gt; Explores kerning, the adjustment of space between individual characters, to improve legibility.&lt;/li&gt;&lt;li&gt;&lt;strong&gt;Tracking:&lt;/strong&gt; Defines tracking, the adjustment of space between characters across an entire block of text, to influence density and readability.&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;strong&gt;V. Visual Design Principles&lt;/strong&gt; (Source: https://www.nngroup.com/articles/visual-design-cheat-sheet/)&lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;strong&gt;Visual Hierarchy:&lt;/strong&gt; Explains the use of visual cues like size, color, and contrast to guide users&amp;#39; attention and understanding.&lt;/li&gt;&lt;li&gt;&lt;strong&gt;Gestalt Principles:&lt;/strong&gt; Outlines Gestalt principles, such as proximity, similarity, and closure, and their application in design.&lt;/li&gt;&lt;li&gt;&lt;strong&gt;Color Theory:&lt;/strong&gt; Discusses color theory, including color harmony, contrast, and emotional associations of colors.&lt;/li&gt;&lt;li&gt;&lt;strong&gt;White Space (Negative Space):&lt;/strong&gt; Explores the use of white space to improve readability and create visual breathing room.&lt;/li&gt;&lt;li&gt;&lt;strong&gt;Grid Systems:&lt;/strong&gt; Defines grid systems as frameworks for organizing content on a page, enhancing consistency and visual flow.&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;strong&gt;VI. UX Deliverables&lt;/strong&gt; (Source: https://www.nngroup.com/articles/ux-deliverables-glossary/)&lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;strong&gt;Persona:&lt;/strong&gt; Defines user personas as fictional representations of target users, capturing their characteristics and needs.&lt;/li&gt;&lt;li&gt;&lt;strong&gt;User Journey Map:&lt;/strong&gt; Explains user journey maps as visualizations of a user’s interactions with a product or service over time.&lt;/li&gt;&lt;li&gt;&lt;strong&gt;Wireframe:&lt;/strong&gt; Defines wireframes as low-fidelity representations of a design’s structure and layout.&lt;/li&gt;&lt;li&gt;&lt;strong&gt;Prototype:&lt;/strong&gt; Describes prototypes as interactive representations of a design, allowing for testing and user feedback.&lt;/li&gt;&lt;li&gt;&lt;strong&gt;Usability Test Report:&lt;/strong&gt; Explains usability test reports as documents summarizing findings and recommendations from usability testing.&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;strong&gt;VII. Product UX&lt;/strong&gt; (Source: https://www.nngroup.com/articles/product-ux-glossary/)&lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;strong&gt;Minimum Viable Product (MVP):&lt;/strong&gt; Defines MVP as a version of a product with just enough features to attract early-adopter customers and validate a product idea.&lt;/li&gt;&lt;li&gt;&lt;strong&gt;Product-Market Fit:&lt;/strong&gt; Explains product-market fit as the degree to which a product satisfies market demand and meets customer needs.&lt;/li&gt;&lt;li&gt;&lt;strong&gt;User Onboarding:&lt;/strong&gt; Discusses user onboarding as the process of helping new users get started with a product and understand its value.&lt;/li&gt;&lt;li&gt;&lt;strong&gt;Customer Lifetime Value (CLTV):&lt;/strong&gt; Defines customer lifetime value as the predicted net profit attributed to the entire future relationship with a customer.&lt;/li&gt;&lt;li&gt;&lt;strong&gt;Net Promoter Score (NPS):&lt;/strong&gt; Explains Net Promoter Score as a metric that measures customer loyalty and satisfaction.&lt;/li&gt;&lt;/ul&gt;</description>

Bear Academy

Bear Liu

#51 Product Design Glossary Podcast

NOV 1, 202447 MIN
Bear Academy

#51 Product Design Glossary Podcast

NOV 1, 202447 MIN

Description

In this episode, Bear breaks down essential UX and product design terms, providing a roadmap for anyone starting their journey in the field. From “Agile” to “Kanban,” “UX” to “UI,” we dive into practical definitions, explore how these terms play out in real-world projects, and discuss the critical role of shared vocabulary in building cohesive, user-centered products. Disclaimer: This content was generated via NoteBookLM AI and based on NNGroup’s UX glossary pages, intended purely for learning. There may be occasional AI-generated inaccuracies, so please consult the original articles for accurate details. Links to the original NN Group glossary articles are available in the show notes.


Show Notes:

Highly suggest reading the original Nielsen Norman Group articles for accurate information:


Agile Glossary

Research Methods Glossary

Quantitative UX Glossary

Typography Terms in UX

Visual Design Cheat Sheet

UX Deliverables Glossary

Product UX Glossary


Nielsen Norman Group UX Glossary Terms

I. Agile Development (Source: https://www.nngroup.com/articles/agile-glossary/)

  • Agile Development: Defines Agile as an iterative approach to software development that emphasizes flexibility, collaboration, and customer value.
  • Scrum: Outlines the Scrum framework, a popular agile methodology with specific roles, events, and artifacts.
  • Sprint: Details the sprint cycle within Scrum, a time-boxed period for completing a set amount of work.
  • Kanban: Explores the Kanban method, a visual system for managing and improving workflow.
  • Lean UX: Explains Lean UX principles and practices, focused on minimizing waste and maximizing user value.

II. User Research Methods (Source: https://www.nngroup.com/articles/research-methods-glossary/)

  • Usability Testing: Defines usability testing as a method to evaluate a product or service by testing it with representative users.
  • Heuristic Evaluation: Explains heuristic evaluation, a method where experts identify usability issues based on established principles.
  • Eye Tracking: Describes eye tracking, a technique for measuring eye movements to understand user attention and behavior.
  • Card Sorting: Defines card sorting, a method used to understand users' mental models and group information.
  • A/B Testing: Explains A/B testing, a method for comparing two versions of a design to see which performs better.
  • Tree Testing: Defines tree testing, a method for evaluating the findability of information within a website or app’s structure.

III. Quantitative UX Research (Source: https://www.nngroup.com/articles/quant-ux-glossary/)

  • Statistical Significance: Explains the concept of statistical significance and its role in determining the reliability of research findings.
  • Confidence Interval: Defines confidence intervals and how they are used to estimate the range of possible values for a population parameter.
  • Sample Size: Discusses the importance of sample size in quantitative research and how to determine an appropriate sample size.
  • Conversion Rate: Defines conversion rate as the percentage of users who complete a desired action, such as making a purchase.
  • Task Success Rate: Explains task success rate as a measure of how effectively users can complete specific tasks within a product.

IV. Typography in UX Design (Source: https://www.nngroup.com/articles/typography-terms-ux/)

  • Font Family: Defines font families and explores the different types, including serif, sans-serif, and display fonts.
  • Font Weight: Explains font weight, the relative lightness or darkness of a typeface, and its impact on readability.
  • Line Height (Leading): Defines leading, the vertical space between lines of text, and its effect on readability.
  • Kerning: Explores kerning, the adjustment of space between individual characters, to improve legibility.
  • Tracking: Defines tracking, the adjustment of space between characters across an entire block of text, to influence density and readability.

V. Visual Design Principles (Source: https://www.nngroup.com/articles/visual-design-cheat-sheet/)

  • Visual Hierarchy: Explains the use of visual cues like size, color, and contrast to guide users' attention and understanding.
  • Gestalt Principles: Outlines Gestalt principles, such as proximity, similarity, and closure, and their application in design.
  • Color Theory: Discusses color theory, including color harmony, contrast, and emotional associations of colors.
  • White Space (Negative Space): Explores the use of white space to improve readability and create visual breathing room.
  • Grid Systems: Defines grid systems as frameworks for organizing content on a page, enhancing consistency and visual flow.

VI. UX Deliverables (Source: https://www.nngroup.com/articles/ux-deliverables-glossary/)

  • Persona: Defines user personas as fictional representations of target users, capturing their characteristics and needs.
  • User Journey Map: Explains user journey maps as visualizations of a user’s interactions with a product or service over time.
  • Wireframe: Defines wireframes as low-fidelity representations of a design’s structure and layout.
  • Prototype: Describes prototypes as interactive representations of a design, allowing for testing and user feedback.
  • Usability Test Report: Explains usability test reports as documents summarizing findings and recommendations from usability testing.

VII. Product UX (Source: https://www.nngroup.com/articles/product-ux-glossary/)

  • Minimum Viable Product (MVP): Defines MVP as a version of a product with just enough features to attract early-adopter customers and validate a product idea.
  • Product-Market Fit: Explains product-market fit as the degree to which a product satisfies market demand and meets customer needs.
  • User Onboarding: Discusses user onboarding as the process of helping new users get started with a product and understand its value.
  • Customer Lifetime Value (CLTV): Defines customer lifetime value as the predicted net profit attributed to the entire future relationship with a customer.
  • Net Promoter Score (NPS): Explains Net Promoter Score as a metric that measures customer loyalty and satisfaction.