<p>In this fun and nostalgic conversation, we discuss Jono's observation that with indoor games especially, as the momentum builds, you keep playing until something gets broken!</p><p>There's a cheeky inevitability to it. It's a situation we've almost all certainly been in - whether you were the protagonist or not!</p><br><p>We share our childhood and adult stories of hallway ball games, broken lamps and mirrors, a university corridor culture of improvised sports, Nerf-gun firing ranges ending with a foam dart to the eye, and a school-trip pillow fight that took out a light fitting. The conversation expands to similar “stop conditions” in outdoor games and with sports injuries, and connects the idea to the Generalised Peter Principle: anything that works is pushed into progressively more challenging situations until it fails.&nbsp;</p><br><p>What are you experiences with this?</p><br><p><strong>Links to items we discussed:</strong></p><p>Jono's impossible "lamp thru TV" sketch has connotations of <a href="https://en.wikipedia.org/wiki/Relativity_(M._C._Escher)" rel="noopener noreferrer" target="_blank">Escher's Impossible Staircase</a></p><p>Jono's <a href="https://sketchplanations.com/the-peter-principle" rel="noopener noreferrer" target="_blank">sketch</a> and our <a href="https://podcast.sketchplanations.com/the-peter-principle/" rel="noopener noreferrer" target="_blank">past podcast episode</a> about The Peter Principle</p><p>Jono's sketch on <a href="https://sketchplanations.com/the-generalised-peter-principle" rel="noopener noreferrer" target="_blank">The Generalised Peter Principle</a></p><p>Rob referenced a visit to the <a href="https://en.wikipedia.org/wiki/Belleek_Pottery" rel="noopener noreferrer" target="_blank">Belleek Pottery </a>factory whilst filming in Northern Ireland.</p><br><p><br></p><p><strong>Episode Summary:</strong></p><p><strong></strong>00:00 Podcast popularity in USA</p><p>01:12 The Indoor Games Rule</p><p>02:48 Ball Games Banned</p><p>04:40 Injuries End The Game</p><p>08:09 Uni Corridor Games</p><p>08:58 Sketch Breakdown</p><p>10:37 Why Indoor Play Matters</p><p>11:00 Messy Space Dreams</p><p>14:02 Adult Injuries End Games</p><p>14:58 Pillow Fight Lamp Smash</p><p>16:05 Hide Underwater Tactic</p><p>16:40 Generalized Peter Principle</p><p>17:32 Sacrificial Breakables</p><p>21:11 Anger Smashing Question</p><p>21:44 Closing </p><hr><p style='color:grey; font-size:0.75em;'> Hosted on Acast. See <a style='color:grey;' target='_blank' rel='noopener noreferrer' href='https://acast.com/privacy'>acast.com/privacy</a> for more information.</p>

Sketchplanations - The Podcast

Bell Boy Productions

Play Until Something Gets Broken

APR 21, 202622 MIN
Sketchplanations - The Podcast

Play Until Something Gets Broken

APR 21, 202622 MIN

Description

<p>In this fun and nostalgic conversation, we discuss Jono's observation that with indoor games especially, as the momentum builds, you keep playing until something gets broken!</p><p>There's a cheeky inevitability to it. It's a situation we've almost all certainly been in - whether you were the protagonist or not!</p><br><p>We share our childhood and adult stories of hallway ball games, broken lamps and mirrors, a university corridor culture of improvised sports, Nerf-gun firing ranges ending with a foam dart to the eye, and a school-trip pillow fight that took out a light fitting. The conversation expands to similar “stop conditions” in outdoor games and with sports injuries, and connects the idea to the Generalised Peter Principle: anything that works is pushed into progressively more challenging situations until it fails.&nbsp;</p><br><p>What are you experiences with this?</p><br><p><strong>Links to items we discussed:</strong></p><p>Jono's impossible "lamp thru TV" sketch has connotations of <a href="https://en.wikipedia.org/wiki/Relativity_(M._C._Escher)" rel="noopener noreferrer" target="_blank">Escher's Impossible Staircase</a></p><p>Jono's <a href="https://sketchplanations.com/the-peter-principle" rel="noopener noreferrer" target="_blank">sketch</a> and our <a href="https://podcast.sketchplanations.com/the-peter-principle/" rel="noopener noreferrer" target="_blank">past podcast episode</a> about The Peter Principle</p><p>Jono's sketch on <a href="https://sketchplanations.com/the-generalised-peter-principle" rel="noopener noreferrer" target="_blank">The Generalised Peter Principle</a></p><p>Rob referenced a visit to the <a href="https://en.wikipedia.org/wiki/Belleek_Pottery" rel="noopener noreferrer" target="_blank">Belleek Pottery </a>factory whilst filming in Northern Ireland.</p><br><p><br></p><p><strong>Episode Summary:</strong></p><p><strong></strong>00:00 Podcast popularity in USA</p><p>01:12 The Indoor Games Rule</p><p>02:48 Ball Games Banned</p><p>04:40 Injuries End The Game</p><p>08:09 Uni Corridor Games</p><p>08:58 Sketch Breakdown</p><p>10:37 Why Indoor Play Matters</p><p>11:00 Messy Space Dreams</p><p>14:02 Adult Injuries End Games</p><p>14:58 Pillow Fight Lamp Smash</p><p>16:05 Hide Underwater Tactic</p><p>16:40 Generalized Peter Principle</p><p>17:32 Sacrificial Breakables</p><p>21:11 Anger Smashing Question</p><p>21:44 Closing </p><hr><p style='color:grey; font-size:0.75em;'> Hosted on Acast. See <a style='color:grey;' target='_blank' rel='noopener noreferrer' href='https://acast.com/privacy'>acast.com/privacy</a> for more information.</p>