Deep in the Appalachian forest outside Morgantown, North Carolina, the woods have gone quiet in the worst way possible.
Three park rangers vanished on night patrol—no calls for backup, no tracks leading out, just empty radios and the sense that something out there is listening. As search teams pull back and the locals lock their doors before sundown, a group of unlikely heroes is drawn into the dark between the trees.
In this episode of Saving Throw Society, our party ventures into mist-choked hollers and ancient timber where folklore bleeds into reality. Strange lights flicker through the branches. Sounds echo that don’t belong to any living thing. And whatever is hunting in the woods doesn’t want to be found—unless it’s choosing its next victims.
Can the party uncover what’s taking people in the night… or will Morgantown claim five more names before dawn?
 
Content Warning: 
This episode contains heavy horror themes presented in a realistic, real-world setting. While the events and characters in this story are entirely fictional, the tone and subject matter may be intense, unsettling, or disturbing for some listeners.
Listener discretion is advised. If you are sensitive to horror content or prefer lighter material, you may want to skip this episode. Please take care of yourself and listen responsibly.
Pyrophobia warning: 51:35-53:53
Explicit Description of Gunshot Death: 56:43-57:24
Desecration of a Dead Animal: 57:30-57:45
Description of Clinical Autopsy: 59:50-63:43
Hemophobia Warning: 68:14-69:22
Depiction of strangulation and then the severing of a limb: 80:39-81:48
Lupophobia warning: 82:14-
Auditory Hallucination: 109:24-110:00
Cleithrophobia warning- 114:04-126:32
Pyrophobia warning: 124:55-125:35
Auditory Hallucination: 128:07-128:15
 
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Saving Throw Society

Saving Throw Society

A Barrier Cities One Shot - Thorns of the Ancient Seal

FEB 17, 2026147 MIN
Saving Throw Society

A Barrier Cities One Shot - Thorns of the Ancient Seal

FEB 17, 2026147 MIN

Description

Deep in the Appalachian forest outside Morgantown, North Carolina, the woods have gone quiet in the worst way possible. Three park rangers vanished on night patrol—no calls for backup, no tracks leading out, just empty radios and the sense that something out there is listening. As search teams pull back and the locals lock their doors before sundown, a group of unlikely heroes is drawn into the dark between the trees. In this episode of Saving Throw Society, our party ventures into mist-choked hollers and ancient timber where folklore bleeds into reality. Strange lights flicker through the branches. Sounds echo that don’t belong to any living thing. And whatever is hunting in the woods doesn’t want to be found—unless it’s choosing its next victims. Can the party uncover what’s taking people in the night… or will Morgantown claim five more names before dawn?   Content Warning: This episode contains heavy horror themes presented in a realistic, real-world setting. While the events and characters in this story are entirely fictional, the tone and subject matter may be intense, unsettling, or disturbing for some listeners. Listener discretion is advised. If you are sensitive to horror content or prefer lighter material, you may want to skip this episode. Please take care of yourself and listen responsibly. Pyrophobia warning: 51:35-53:53 Explicit Description of Gunshot Death: 56:43-57:24 Desecration of a Dead Animal: 57:30-57:45 Description of Clinical Autopsy: 59:50-63:43 Hemophobia Warning: 68:14-69:22 Depiction of strangulation and then the severing of a limb: 80:39-81:48 Lupophobia warning: 82:14- Auditory Hallucination: 109:24-110:00 Cleithrophobia warning- 114:04-126:32 Pyrophobia warning: 124:55-125:35 Auditory Hallucination: 128:07-128:15   Check out Minva Purchase the Adventure Follow us on all socials Help support us on Patreon