Lecture 13: Shadows & closing remarks (slides)
<b>Slides:</b>
<a href="http://www.cs.uu.nl/docs/vakken/gr/slides/13-shadows.slides.pdf">[ slides (part 1, shadows) ]</a>
<a href="http://www.cs.uu.nl/docs/vakken/gr/slides/13-shadows.slides_annotated.pdf">[ slides with annotations (part 1, shadows) ]</a>
<a href="http://www.cs.uu.nl/docs/vakken/gr/slides/14-closing.slides.pdf">[ slides (part 2, closing) ]</a>
<a href="http://www.cs.uu.nl/docs/vakken/gr/slides/14-closing.slides_annotated.pdf">[ slides with annotations (part 2, closing) ]</a>
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<b>Recommended reading:</b>
Shadows are hardly covered in the textbook (although you find some information on shadow maps and soft shadows in chapter 11.8 and 10.11.2, respectively). The <a href="http://developer.nvidia.com/object/Stencil_Buffer_Tutorial.html">stencil buffer tutorial</a> is recommended background reading (but try to focus on principles, and not on details/code, and don't worry if you don't understand it completely. Browse, don't memorize, the 50 pages). It also covers fake shadows in section 4 and 5 and contains little info on soft shadows in section 6.4.<img src="http://feeds.feedburner.com/~r/Graphics20072008/~4/jwmti1pITdQ" height="1" width="1" alt=""/><img src="http://feeds.feedburner.com/~r/Graphics20072008/~4/1S0H5DLLYDk" height="1" width="1" alt=""/>