<description>&lt;b&gt;Slides:&lt;/b&gt;
&lt;a href="http://www.cs.uu.nl/docs/vakken/gr/slides/13-shadows.slides.pdf"&gt;[ slides (part 1, shadows) ]&lt;/a&gt;
&lt;a href="http://www.cs.uu.nl/docs/vakken/gr/slides/13-shadows.slides_annotated.pdf"&gt;[ slides with annotations (part 1, shadows) ]&lt;/a&gt;
&lt;a href="http://www.cs.uu.nl/docs/vakken/gr/slides/14-closing.slides.pdf"&gt;[ slides (part 2, closing) ]&lt;/a&gt;
&lt;a href="http://www.cs.uu.nl/docs/vakken/gr/slides/14-closing.slides_annotated.pdf"&gt;[ slides with annotations (part 2, closing) ]&lt;/a&gt;
&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Recommended reading:&lt;/b&gt;
Shadows are hardly covered in the textbook (although you find some information on shadow maps and soft shadows in chapter 11.8 and 10.11.2, respectively). The &lt;a href="http://developer.nvidia.com/object/Stencil_Buffer_Tutorial.html"&gt;stencil buffer tutorial&lt;/a&gt; is recommended background reading (but try to focus on principles, and not on details/code, and don't worry if you don't understand it completely. Browse, don't memorize, the 50 pages). It also covers fake shadows in section 4 and 5 and contains little info on soft shadows in section 6.4.&lt;img src="http://feeds.feedburner.com/~r/Graphics20072008/~4/jwmti1pITdQ" height="1" width="1" alt=""/&gt;&lt;img src="http://feeds.feedburner.com/~r/Graphics20072008/~4/1S0H5DLLYDk" height="1" width="1" alt=""/&gt;</description>

Computer Graphics 2007/2008

[email protected] (Wolfgang Huerst, Utrecht University)

Lecture 13: Shadows & closing remarks (slides)

JAN 28, 2008-1 MIN
Computer Graphics 2007/2008

Lecture 13: Shadows & closing remarks (slides)

JAN 28, 2008-1 MIN

Description

<b>Slides:</b> <a href="http://www.cs.uu.nl/docs/vakken/gr/slides/13-shadows.slides.pdf">[ slides (part 1, shadows) ]</a> <a href="http://www.cs.uu.nl/docs/vakken/gr/slides/13-shadows.slides_annotated.pdf">[ slides with annotations (part 1, shadows) ]</a> <a href="http://www.cs.uu.nl/docs/vakken/gr/slides/14-closing.slides.pdf">[ slides (part 2, closing) ]</a> <a href="http://www.cs.uu.nl/docs/vakken/gr/slides/14-closing.slides_annotated.pdf">[ slides with annotations (part 2, closing) ]</a> <br> <br> <b>Recommended reading:</b> Shadows are hardly covered in the textbook (although you find some information on shadow maps and soft shadows in chapter 11.8 and 10.11.2, respectively). The <a href="http://developer.nvidia.com/object/Stencil_Buffer_Tutorial.html">stencil buffer tutorial</a> is recommended background reading (but try to focus on principles, and not on details/code, and don't worry if you don't understand it completely. Browse, don't memorize, the 50 pages). It also covers fake shadows in section 4 and 5 and contains little info on soft shadows in section 6.4.<img src="http://feeds.feedburner.com/~r/Graphics20072008/~4/jwmti1pITdQ" height="1" width="1" alt=""/><img src="http://feeds.feedburner.com/~r/Graphics20072008/~4/1S0H5DLLYDk" height="1" width="1" alt=""/>