Whatcha’ Makin’? We Talk Tracer: a Neon, Heart Pounding, Endless Arcade Racer!
<p> The game-making lessons we mentioned are: Don’t waste the player’s time. A novel input system cannot survive on novelty alone; it MUST serve good gameplay. Otherwise, the forced input falls from delightful to frustration (Professor Layton and the Miracle Mask) Movement in a platformer MUST feel great above all else. If a game has […]</p>
<p>The post <a href="https://calebjross.com/whatcha-makin-we-talk-tracer-a-neon-heart-pounding-endless-arcade-racer/">Whatcha’ Makin’? We Talk Tracer: a Neon, Heart Pounding, Endless Arcade Racer!</a> appeared first on <a href="https://calebjross.com">Video Games are Real</a>.</p>